Xnb.Exporter 1.0.0

dotnet add package Xnb.Exporter --version 1.0.0
                    
NuGet\Install-Package Xnb.Exporter -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Xnb.Exporter" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Xnb.Exporter" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="Xnb.Exporter" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Xnb.Exporter --version 1.0.0
                    
#r "nuget: Xnb.Exporter, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Xnb.Exporter@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Xnb.Exporter&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=Xnb.Exporter&version=1.0.0
                    
Install as a Cake Tool

XNB Exporter - Efficiently Extract and View XNB Game Assets

Description

XNB Exporter is a versatile tool designed for exporting and viewing XNB (XNA Binary) files. XNB files are used in games developed with the XNA Framework and MonoGame. This tool allows you to extract and manipulate game assets, making it easier to handle textures and other content.

Features

  • View XNB Files: Display and inspect the contents of XNB files.
  • Export Assets: Extract assets such as textures and save them in accessible formats.
  • Multiple Asset Support: Handle various asset types, including textures and fonts.

Building the Project

  1. Clone the repository from GitHub: git clone https://github.com/modz2014/Xnb.Exporter.git
  2. Navigate to the project directory:
  3. cd XnbExporter
  4. Open the solution file (Xnb.Exporter.csproj) in Visual Studio or another IDE.
  5. Build the project to install dependencies and compile the application.

Feedback and Contributions

We welcome feedback, bug reports, and suggestions! If you encounter any issues or have ideas for improvements, please don't hesitate to open an issue on GitHub. To contribute, please fork the repository, make your changes, and submit a pull request. We greatly appreciate your contributions!

License

XNB Exporter is licensed under the MIT License, which allows you to use, modify, and distribute the tool as needed.

Disclaimer

XNB Exporter is an independent project and is not officially endorsed by or affiliated with the XNA Framework or MonoGame. It's a community-driven tool designed to enhance the handling of XNB game assets. Please use the tool responsibly and ensure you back up important data before making changes to your asset files.

Contact

If you have any questions or need further assistance, please don’t hesitate to reach out. Enjoy the efficiency of managing your game assets with XNB Exporter!

Product Compatible and additional computed target framework versions.
.NET net6.0-windows7.0 is compatible.  net7.0-windows was computed.  net8.0-windows was computed.  net9.0-windows was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0 280 7/29/2024