BabylonTS 1.14.0.1

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dotnet add package BabylonTS --version 1.14.0.1
                    
NuGet\Install-Package BabylonTS -Version 1.14.0.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BabylonTS" Version="1.14.0.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="BabylonTS" Version="1.14.0.1" />
                    
Directory.Packages.props
<PackageReference Include="BabylonTS" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add BabylonTS --version 1.14.0.1
                    
#r "nuget: BabylonTS, 1.14.0.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package BabylonTS@1.14.0.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=BabylonTS&version=1.14.0.1
                    
Install as a Cake Addin
#tool nuget:?package=BabylonTS&version=1.14.0.1
                    
Install as a Cake Tool

With Babylon(TS) you can use Babylon's source files directly from your projects.
Babylon(TS) is repack of original BabylonJS package (BabylonJS)

Owners of original BabylonJS package are:
* pierlag (https://www.nuget.org/profiles/pierlag)
* meulta (https://www.nuget.org/profiles/meulta)

Authors of BabylonJS library are:
* David CATUHE
* Michel ROUSSEAU
* Pierre LAGARDE
* David ROUSSET

Description of original BabylonJS package:
•Complete scene graph with lights, cameras, materials and meshes
•Collisions engine
•Scene picking
•Antialiasing
•Animations engine
•Particles Systems
•Sprites and 2D layers
• Optimizations engines: ◦Frustum clipping
◦Sub-meshes clipping
◦Hardware scaling
◦Selection octrees
◦Offline mode (Assets are saved locally to prevent reloading them)
◦Incremental loading
• Standard material is a per pixel material that supports: ◦Diffuse lightning and texture
◦Ambient lightning and texture
◦Specular lightning
◦Opacity texture
◦Reflection texture (Spheric, planar, cubic and projection)
◦Mirror texture
◦Emissive texture
◦Specular texture
◦Bump texture
◦Up to 4 lights (points, directionals, spots, hemispherics)
◦Custom materials
◦Skybox
◦Vertex color
◦4 bones per vertex
• Special FX ◦Fog
◦Alpha blending
◦Alpha testing
◦Billboarding
◦Fullscreen mode
◦Shadow Maps and Variance Shadow Maps
◦Rendering layers
◦Post-processes (blur, refraction, black'n'white, fxaa, customs...)
• Textures: ◦Render target textures
◦Dynamic textures (canvas)
◦Video textures
• Cameras: ◦Arc rotate camera
◦Free camera
◦Touch camera
• Meshes: ◦Mesh cloning
◦Dynamic meshes
◦Height maps
◦Bones
• Import: ◦Babylon scene file can be converted from .OBJ, .FBX, .MXB
◦Exporter for Blender

Product Compatible and additional computed target framework versions.
.NET Framework net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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