classy 1.0.2
dotnet add package classy --version 1.0.2
NuGet\Install-Package classy -Version 1.0.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="classy" Version="1.0.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="classy" Version="1.0.2" />
<PackageReference Include="classy" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add classy --version 1.0.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: classy, 1.0.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package classy@1.0.2
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=classy&version=1.0.2
#tool nuget:?package=classy&version=1.0.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
classy
A complete Minecraft Classic networking library written in C#
Usage
Add the nuget package:
dotnet add package classy
Here's a small example of how to connect to a Minecraft Classic server:
using classy.Network;
using classy.Packets;
using classy.Packets.Client;
using classy.Packets.Server;
class Program
{
private static CancellationToken _cancellationToken = new CancellationToken();
public static void Main(string[] args) {
MinecraftConnection connection = new MinecraftConnection("127.0.0.1", 25565, _cancellationToken, ReceivedPacket);
IPacket loginPacket = new PlayerIdentificationPacket {
ProtocolVersion = 0x07,
Username = "Steve",
VerificationKey = "anything",
};
connection.SendPacket(loginPacket);
}
public static void ReceivedPacket(IPacket packet)
{
if (packet is ServerIdentificationPacket serverIdentificationPacket)
{
Console.WriteLine($"ServerName: {serverIdentificationPacket.ServerName}");
}
else
{
Console.WriteLine($"Received unhandled packet (type: {packet.GetType()})");
}
}
}
For more information about Minecraft Classic networking, please visit wiki.vg.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net6.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.