devcade-library
1.2.0
See the version list below for details.
dotnet add package devcade-library --version 1.2.0
NuGet\Install-Package devcade-library -Version 1.2.0
<PackageReference Include="devcade-library" Version="1.2.0" />
<PackageVersion Include="devcade-library" Version="1.2.0" />
<PackageReference Include="devcade-library" />
paket add devcade-library --version 1.2.0
#r "nuget: devcade-library, 1.2.0"
#:package devcade-library@1.2.0
#addin nuget:?package=devcade-library&version=1.2.0
#tool nuget:?package=devcade-library&version=1.2.0
Devcade-library
A monogame library for allowing games to interact with cabinet functions.
Input wrapping
ArcadeButtons enum
Input.ArcadeButtons is an enum with values
- A1 through A4
- B1 through B4
- Menu
- StickUp, StickDown, StickRight, and StickLeft
These values are equivelant to values of the Buttons enum and can be used in place of them when explicitly cast to a Buttons. This allows existing controller input code to be easily adapted to the Devcade control scheme.
Example:
gamePadState.IsButtonDown((Buttons)Devcade.Input.ArcadeButtons.Menu)
Get methods
In order to use these methods Input.Initialize() must be called once before using them and Input.Update() must be called once each frame.
GetButton(int playerNum, ArcadeButtons button)
Given the player and button to check, it will return true if the button is down. This will return true on the initial press and for the duration that the button is held.
GetButtonDown(int playerNum, ArcadeButtons button)
Given the player and button to check, it will return true if the button is pressed down during the current frame. This only returns true on the initial press from up to down and will not trigger repeatedly while the button is held.
GetButtonUp(int playerNum, ArcadeButtons button)
Given the player and button to check, it will return true if the button is released during the current frame. This only returns true on the initial release from down to up and will not trigger repeatedly while the button is up.
GetButtonHeld(int playerNum, ArcadeButtons button)
Given the player and button to check, it will return true if the button is being held down. This will not return true for the initial press or the release.
GetStick(int playerNum)
Given the player it returns a Vector2 representing the stick direction.
Save data
In the Devcade.SaveData namespace, the SaveManager singleton class has two methods used to save or load text data to or from the cloud.
SaveText(string path, string data)
Saves the given data to the given path, returns true if it succeeds. Note: This will overwrite if the file already exists.
Example: SaveManager.Instance.SaveText("saves/user/save1.txt", "This is save data");
LoadText(string path)
Loads data from a given path, returns the loaded data.
Example: SaveManager.Instance.LoadText("saves/user/save1.txt");
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Newtonsoft.Json (>= 13.0.2)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Added save and load functions to communicate with a new backend.