devcade-library 1.2.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package devcade-library --version 1.2.0
                    
NuGet\Install-Package devcade-library -Version 1.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="devcade-library" Version="1.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="devcade-library" Version="1.2.0" />
                    
Directory.Packages.props
<PackageReference Include="devcade-library" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add devcade-library --version 1.2.0
                    
#r "nuget: devcade-library, 1.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package devcade-library@1.2.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=devcade-library&version=1.2.0
                    
Install as a Cake Addin
#tool nuget:?package=devcade-library&version=1.2.0
                    
Install as a Cake Tool

Devcade-library

A monogame library for allowing games to interact with cabinet functions.




Input wrapping

ArcadeButtons enum

Input.ArcadeButtons is an enum with values

  • A1 through A4
  • B1 through B4
  • Menu
  • StickUp, StickDown, StickRight, and StickLeft

These values are equivelant to values of the Buttons enum and can be used in place of them when explicitly cast to a Buttons. This allows existing controller input code to be easily adapted to the Devcade control scheme.

Example: gamePadState.IsButtonDown((Buttons)Devcade.Input.ArcadeButtons.Menu)


Get methods

In order to use these methods Input.Initialize() must be called once before using them and Input.Update() must be called once each frame.

GetButton(int playerNum, ArcadeButtons button)

Given the player and button to check, it will return true if the button is down. This will return true on the initial press and for the duration that the button is held.

GetButtonDown(int playerNum, ArcadeButtons button)

Given the player and button to check, it will return true if the button is pressed down during the current frame. This only returns true on the initial press from up to down and will not trigger repeatedly while the button is held.

GetButtonUp(int playerNum, ArcadeButtons button)

Given the player and button to check, it will return true if the button is released during the current frame. This only returns true on the initial release from down to up and will not trigger repeatedly while the button is up.

GetButtonHeld(int playerNum, ArcadeButtons button)

Given the player and button to check, it will return true if the button is being held down. This will not return true for the initial press or the release.

GetStick(int playerNum)

Given the player it returns a Vector2 representing the stick direction.



Save data

In the Devcade.SaveData namespace, the SaveManager singleton class has two methods used to save or load text data to or from the cloud.

SaveText(string path, string data)

Saves the given data to the given path, returns true if it succeeds. Note: This will overwrite if the file already exists.

Example: SaveManager.Instance.SaveText("saves/user/save1.txt", "This is save data");


LoadText(string path)

Loads data from a given path, returns the loaded data.

Example: SaveManager.Instance.LoadText("saves/user/save1.txt");

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
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NuGet packages

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Version Downloads Last Updated
2.0.2 362 11/19/2023
2.0.1 180 11/9/2023
2.0.0 170 11/8/2023
1.2.0 383 2/19/2023
1.1.0 769 11/3/2022
1.0.0 433 11/3/2022

Added save and load functions to communicate with a new backend.