Mostlylucid.Ephemeral.Patterns.ReactiveFanOut 1.7.1

dotnet add package Mostlylucid.Ephemeral.Patterns.ReactiveFanOut --version 1.7.1
                    
NuGet\Install-Package Mostlylucid.Ephemeral.Patterns.ReactiveFanOut -Version 1.7.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Mostlylucid.Ephemeral.Patterns.ReactiveFanOut" Version="1.7.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Mostlylucid.Ephemeral.Patterns.ReactiveFanOut" Version="1.7.1" />
                    
Directory.Packages.props
<PackageReference Include="Mostlylucid.Ephemeral.Patterns.ReactiveFanOut" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Mostlylucid.Ephemeral.Patterns.ReactiveFanOut --version 1.7.1
                    
#r "nuget: Mostlylucid.Ephemeral.Patterns.ReactiveFanOut, 1.7.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Mostlylucid.Ephemeral.Patterns.ReactiveFanOut@1.7.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Mostlylucid.Ephemeral.Patterns.ReactiveFanOut&version=1.7.1
                    
Install as a Cake Addin
#tool nuget:?package=Mostlylucid.Ephemeral.Patterns.ReactiveFanOut&version=1.7.1
                    
Install as a Cake Tool

Mostlylucid.Ephemeral.Patterns.ReactiveFanOut

NuGet

🚨🚨 WARNING 🚨🚨 - Though in the 1.x range of version THINGS WILL STILL BREAK. This is the lab for developing this concept when stabilized it'll becoe the first styloflow release 🚨🚨🚨

Two-stage reactive pipeline that automatically throttles stage 1 when stage 2 signals backpressure.

dotnet add package mostlylucid.ephemeral.patterns.reactivefanout

Quick Start

using Mostlylucid.Ephemeral.Patterns.ReactiveFanOut;

await using var pipeline = new ReactiveFanOutPipeline<Message>(
    stage2Work: async (msg, ct) => await SaveToDbAsync(msg, ct),
    preStageWork: async (msg, ct) => await ValidateAsync(msg, ct),
    stage1MaxConcurrency: 16,
    stage1MinConcurrency: 2,
    stage2MaxConcurrency: 4,
    backpressureThreshold: 100);

await pipeline.EnqueueAsync(message);
await pipeline.DrainAsync();

All Options

new ReactiveFanOutPipeline<T>(
    // Required: stage 2 async work body
    stage2Work: async (item, ct) => await ProcessAsync(item, ct),

    // Optional: pre-stage work (runs in stage 1 before handoff)
    // Default: null (no-op)
    preStageWork: async (item, ct) => await ValidateAsync(item, ct),

    // Stage 1 max concurrency (scales down under pressure)
    // Default: 8
    stage1MaxConcurrency: 8,

    // Stage 1 min concurrency (floor when throttled)
    // Default: 1
    stage1MinConcurrency: 1,

    // Stage 2 max concurrency (fixed)
    // Default: 4
    stage2MaxConcurrency: 4,

    // Stage 2 pending count that triggers backpressure
    // Default: 32
    backpressureThreshold: 32,

    // Stage 2 pending count that clears backpressure
    // Default: 8
    reliefThreshold: 8,

    // Cooldown between concurrency adjustments (ms)
    // Default: 200
    adjustCooldownMs: 200,

    // Optional shared signal sink
    // Default: null (creates internal)
    sink: signalSink
)

API Reference

// Enqueue work item
await pipeline.EnqueueAsync(item, ct);

// Check current stage 1 concurrency
int stage1Concurrency = pipeline.Stage1CurrentMaxConcurrency;

// Check stage 2 pending count
int stage2Pending = pipeline.Stage2Pending;

// Drain both stages and dispose
await pipeline.DrainAsync(ct);
await pipeline.DisposeAsync();

How It Works

Stage 1 (Validation/Transform)     Stage 2 (Slow I/O)
┌─────────────────────────────┐    ┌─────────────────┐
│ Max: 16, Min: 2             │───>│ Max: 4          │
│ Dynamic based on pressure   │    │ Fixed           │
└─────────────────────────────┘    └─────────────────┘
                                          │
                                          ▼
                              Pending > 32? ──> Throttle Stage 1
                              Pending < 8?  ──> Restore Stage 1

Signals emitted:

  • stage2.backpressure - When stage 2 pending exceeds threshold
  • stage2.failed - When stage 2 work fails

Example: ETL Pipeline

await using var pipeline = new ReactiveFanOutPipeline<Record>(
    stage2Work: async (record, ct) =>
    {
        // Slow database insert
        await database.InsertAsync(record, ct);
    },
    preStageWork: async (record, ct) =>
    {
        // Fast validation and transform
        await ValidateSchema(record, ct);
        record.Timestamp = DateTimeOffset.UtcNow;
    },
    stage1MaxConcurrency: 32,
    stage1MinConcurrency: 4,
    stage2MaxConcurrency: 8,
    backpressureThreshold: 200,
    reliefThreshold: 50);

// When DB slows down, Stage 1 throttles automatically
foreach (var record in records)
    await pipeline.EnqueueAsync(record);

Example: Monitoring Pipeline State

var sink = new SignalSink();

await using var pipeline = new ReactiveFanOutPipeline<Data>(
    stage2Work: ProcessDataAsync,
    sink: sink);

// Monitor in background
Task.Run(async () =>
{
    while (true)
    {
        Console.WriteLine($"Stage1 Concurrency: {pipeline.Stage1CurrentMaxConcurrency}");
        Console.WriteLine($"Stage2 Pending: {pipeline.Stage2Pending}");

        var backpressure = sink.Sense(s => s.Signal == "stage2.backpressure");
        if (backpressure.Any())
            Console.WriteLine("! Backpressure active");

        await Task.Delay(1000);
    }
});

Package Description
mostlylucid.ephemeral Core library
mostlylucid.ephemeral.patterns.backpressure Simple backpressure
mostlylucid.ephemeral.patterns.dynamicconcurrency Dynamic concurrency
mostlylucid.ephemeral.complete All in one DLL

License

Unlicense (public domain)

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

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