SoLoudSharp 0.1.0

dotnet add package SoLoudSharp --version 0.1.0
                    
NuGet\Install-Package SoLoudSharp -Version 0.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SoLoudSharp" Version="0.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SoLoudSharp" Version="0.1.0" />
                    
Directory.Packages.props
<PackageReference Include="SoLoudSharp" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SoLoudSharp --version 0.1.0
                    
#r "nuget: SoLoudSharp, 0.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package SoLoudSharp@0.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=SoLoudSharp&version=0.1.0
                    
Install as a Cake Addin
#tool nuget:?package=SoLoudSharp&version=0.1.0
                    
Install as a Cake Tool

SoLoudSharp

Cross-platform .NET bindings for the SoLoud audio engine, with native binaries bundled for win-x64, linux-x64, and osx-x64. The native build uses SoLoud's built-in miniaudio backend, so the package has no external runtime dependencies.

Packages

Package Contents
SoLoudSharp Managed bindings (net8.0/net10.0) plus soloud.dll / libsoloud.so / libsoloud.dylib under runtimes/{rid}/native/. AOT-compatible.

Quick start

using SoLoudSharp;

var soloud = Native.Soloud_create();
Native.Soloud_initEx(soloud,
    aFlags: (uint)SoloudInitFlags.ClipRoundoff,
    aBackend: (uint)SoloudBackend.MiniAudio,
    aSamplerate: 0, aBufferSize: 0, aChannels: 2);

var wav = Native.Wav_create();
Native.Wav_load(wav, "hello.wav");
Native.Soloud_play(soloud, wav);

// ... wait for playback ...

Native.Wav_destroy(wav);
Native.Soloud_deinit(soloud);
Native.Soloud_destroy(soloud);

The Native class mirrors soloud_c.h one-to-one. Idiomatic C# wrappers (Soloud : IDisposable, etc.) can be layered on top as the binding surface grows.

Building from source

Prerequisites:

  • .NET SDK 10 (see global.json)
  • CMake 3.15+
  • A C++ toolchain (MSVC on Windows, gcc/clang on Linux, Apple clang on macOS)
  • PowerShell 7+ (for the Windows native build script)

Steps:

# 1. Initialize the SoLoud submodule.
pwsh build/bootstrap.ps1

# 2. Build the native shared library for your platform.
pwsh build/build-native-win.ps1            # Windows
bash build/build-native-unix.sh linux-x64  # Linux
bash build/build-native-unix.sh osx-x64    # macOS

# 3. Build the managed solution.
dotnet build SoLoudSharp.sln

Output is staged into artifacts/native/{rid}/ and packed into the NuGet package via the runtimes/{rid}/native/ convention.

When working only on the managed side (no native binaries available), suppress the pack-time warning with:

dotnet build SoLoudSharp.sln -p:SkipNativeWarning=true

Layout

external/soloud/    # git submodule, pinned to a specific upstream SHA
build/              # CMakeLists.txt + per-platform build scripts
src/SoLoudSharp/    # managed wrapper library (multi-targets net8.0;net10.0)
tests/              # xunit smoke tests + AOT sample
artifacts/native/   # staging for native binaries before packing
.github/workflows/  # ci-pr, build-native, package

License

Zlib — same terms as SoLoud itself. See THIRD-PARTY-NOTICES.md for the bundled SoLoud and miniaudio attributions.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net10.0

    • No dependencies.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0 102 5/18/2026