returned for Tags:"d20"
This generates characters for the Dungeons and Dragons 3.5 system. One can generate characters at random or within certain parameters. Characters are equipped.
This gives a basic, fluid interface for rolling dice from the D20 system - commonly known to work with Dungeons and Dragons. Die included are d2, d3, d4, d6, d8, d10, d12, d20, Percentile (d100), and custom die rolls.
This generates items for the Dungeons and Dragons 3.5 system. One can generate treasure or individual items such as coins, goods, weapons, armor, and magical items.
This is an event logger that manages events based on client IDs, able to transcend multiple threads.
A framework for running stress tests against random generators
A framework for running stress tests against random generators, including assertions of event spacing
This generates encounters for the Dungeons and Dragons 3.5 system. One can generate encounters of particular levels, times of day, and environments. One can also filter creature types. Treasure and equipment are generated.
This is the Ninject-based bootstrapper for EncounterGen
This is the Ninject-based bootstrapper for DungeonGen
This generates dungeons for the Dungeons and Dragons 3.5 system. Dungeons are fully fleshed out with details, traps, and encounters
Library to parse and roll any dice notation. Use this library in your applications to roll random dice without having to write all of the code yourself.
Library of common functions that can be used across many applications. This library is part of the D20 Tek suite of tools.
New Dice Rollers that use cryptography and MathNet to use other algorithms for random number generation. Used with OnePlat.DiceNotation library.
This provides common, core objects for the generators, including the Percentile and Collection selectors, with dependencies
This is a Ninject-based bootstrapper for CharacterGen