AdamsLair.Duality 2.13.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package AdamsLair.Duality --version 2.13.0
NuGet\Install-Package AdamsLair.Duality -Version 2.13.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality" Version="2.13.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality --version 2.13.0
#r "nuget: AdamsLair.Duality, 2.13.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality as a Cake Addin
#addin nuget:?package=AdamsLair.Duality&version=2.13.0

// Install AdamsLair.Duality as a Cake Tool
#tool nuget:?package=AdamsLair.Duality&version=2.13.0

The Duality engine core.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (51)

Showing the top 5 NuGet packages that depend on AdamsLair.Duality:

Package Downloads
AdamsLair.Duality.Editor

The Duality editor.

AdamsLair.Duality.Editor.Plugins.CamView

A basic Camera View editor module.

Singularity.Duality.core

Plugin that adds a ioc container to duality

AdamsLair.Duality.Editor.Plugins.Base

Provides basic infrastructure for the Duality editor, such as PropertyEditors and Importers.

AdamsLair.Duality.Editor.Plugins.PackageManagerFrontend

A user interface for conveniently managing Duality packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality:

Repository Stars
AdamsLair/duality
a 2D Game Development Framework
Version Downloads Last updated
4.0.0-alpha2 2,694 6/12/2020
4.0.0-alpha1 2,523 6/12/2020
4.0.0-alpha0 2,486 6/12/2020
3.2.2 5,355 5/16/2020
3.2.1 2,011 4/20/2020
3.2.0 3,519 10/11/2019
3.1.6 1,545 10/6/2019
3.1.5 8,211 10/4/2019
3.1.4 7,225 10/4/2019
3.1.3 12,208 7/28/2019
3.1.2 2,276 6/30/2019
3.1.1 1,372 6/4/2019
3.1.0 1,630 5/30/2019
3.0.4 2,507 5/25/2019
3.0.3 7,810 5/4/2019
3.0.2 2,431 2/24/2019
3.0.1 1,379 2/24/2019
3.0.0 21,268 12/7/2018
2.14.9 7,307 5/31/2018
2.14.8 10,350 1/27/2018
2.14.6 4,620 1/19/2018
2.14.5 1,611 1/17/2018
2.14.4 2,396 1/14/2018
2.14.3 2,328 1/13/2018
2.14.2 6,117 1/6/2018
2.14.1 1,626 1/6/2018
2.14.0 9,065 10/6/2017
2.13.3 4,061 8/30/2017
2.13.2 1,499 8/30/2017
2.13.1 1,598 8/22/2017
2.13.0 2,426 8/22/2017
2.12.15 1,559 8/19/2017
2.12.14 1,539 8/19/2017
2.12.13 1,702 8/5/2017
2.12.12 1,490 8/5/2017
2.12.11 1,732 7/24/2017
2.12.10 1,605 7/23/2017
2.12.9 3,043 6/20/2017
2.12.8 1,862 6/17/2017
2.12.7 2,341 6/11/2017
2.12.6 1,698 6/4/2017
2.12.5 2,086 6/4/2017
2.12.4 2,389 5/25/2017
2.12.3 2,321 5/25/2017
2.12.2 2,118 5/11/2017
2.12.1 2,190 5/9/2017
2.12.0 2,346 5/3/2017
2.11.4 2,407 4/23/2017
2.11.3 1,920 4/22/2017
2.11.2 2,328 4/15/2017
2.11.1 2,518 4/15/2017
2.11.0 2,477 4/14/2017
2.10.1 5,087 4/6/2017
2.10.0 2,378 3/25/2017
2.9.10 1,656 3/18/2017
2.9.9 2,558 3/10/2017
2.9.8 2,766 2/19/2017
2.9.7 2,345 2/15/2017
2.9.6 2,115 2/12/2017
2.9.5 13,639 2/4/2017
2.9.4 3,451 1/25/2017
2.9.3 2,499 1/9/2017
2.9.2 1,652 1/6/2017
2.9.1 1,877 1/5/2017
2.9.0 3,168 12/26/2016
2.8.5 2,089 12/22/2016
2.8.4 3,182 12/10/2016
2.8.3 13,883 11/13/2016
2.8.2 3,558 10/24/2016
2.8.1 2,135 10/20/2016
2.8.0 2,518 10/16/2016
2.7.12 3,314 10/1/2016
2.7.11 1,676 9/27/2016
2.7.10 2,567 9/25/2016
2.7.9 2,215 9/17/2016
2.7.8 2,231 9/16/2016
2.7.7 2,668 9/14/2016
2.7.6 1,602 9/14/2016
2.7.5 1,774 9/2/2016
2.7.4 4,274 8/27/2016
2.7.3 5,043 7/17/2016
2.7.2 1,881 7/16/2016
2.7.1 2,162 7/4/2016
2.7.0 4,519 7/2/2016
2.6.4 2,652 6/29/2016
2.6.3 2,570 6/29/2016
2.6.2 1,960 6/20/2016
2.6.1 2,728 6/17/2016
2.6.0 2,367 6/16/2016
2.5.1 1,787 6/7/2016
2.5.0 1,788 6/7/2016
2.4.0 4,306 5/16/2016
2.3.2 3,794 4/19/2016
2.3.1 2,843 4/1/2016
2.3.0 3,088 3/19/2016
2.2.3 3,886 2/29/2016
2.2.2 2,793 2/18/2016
2.2.1 3,000 2/7/2016
2.2.0 6,323 1/16/2016
2.1.6 2,523 12/5/2015
2.1.5 2,167 11/28/2015
2.1.4 2,090 11/19/2015
2.1.3 2,227 11/14/2015
2.1.2 2,488 11/10/2015
2.1.1 4,868 11/6/2015
2.1.0 2,866 11/6/2015
2.0.5 2,512 11/6/2015
2.0.4 5,220 11/1/2015
2.0.3 2,376 10/31/2015
2.0.2 2,988 10/26/2015
2.0.1 1,703 10/23/2015
2.0.0 16,158 10/19/2015
1.6.4 7,137 3/28/2015
1.6.3 2,053 3/26/2015
1.6.2 2,186 3/12/2015
1.6.1 1,805 3/12/2015
1.6.0 5,055 2/28/2015
1.5.9 2,295 2/24/2015
1.5.8 2,100 2/21/2015
1.5.7 2,282 2/16/2015
1.5.6 2,155 2/16/2015
1.5.5 1,918 2/10/2015
1.5.4 3,465 2/1/2015
1.5.3 6,375 1/16/2015
1.5.0 3,953 1/17/2015
1.3.2 8,588 12/4/2014
1.3.1 2,595 11/29/2014
1.3.0 7,934 11/3/2014
1.2.5 2,103 10/5/2014
1.2.4 1,841 10/5/2014
1.2.3 1,852 10/3/2014
1.2.2 1,862 9/30/2014
1.2.1 1,865 9/30/2014
1.2.0 4,962 9/30/2014
1.1.0 2,227 8/22/2014
1.0.2 1,895 8/18/2014
1.0.1 6,398 8/18/2014
1.0.0 4,602 7/25/2014

Extended CorePlugin API, SoundDevice Bugfix, Sandbox Paused ExecContext
#ADD: Added virtual protected OnGameStarting / OnGameEnded API to CorePlugin, signalling the begin and end of game simulation.
#FIX: Fixed a bug where the audio device wasn't configured properly, leading to audio sources being louder at a distance than they should be.
#CHANGE: Pausing the Sandbox will no longer change the core execution context from Game to Editor, only leaving the Sandbox will. That way, the execution context remains constant for the duration of the game simulation.
#CHANGE: Whether or not a DualityApp.EditorUpdate will perform a game simulation step no longer depends on the execution context, but on method parameters, so it is possible to not simulate in game context.
#CHANGE: SoundEmitters no longer stop their sounds when pausing the editor sandbox, as this should, if at all, not be implemented on a per-player basis, but on a global scale.
#CHANGE: Replaced ExecContext checks in Time.FrameTick method with optional parameters, so the editor can decide when to advance game time and when not to.