Aether.Physics2D 1.1.0

Aether.Physics2D is a 2D collision detection system.

There is a newer version of this package available.
See the version list below for details.
Install-Package Aether.Physics2D -Version 1.1.0
dotnet add package Aether.Physics2D --version 1.1.0
<PackageReference Include="Aether.Physics2D" Version="1.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Aether.Physics2D --version 1.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

In this Release:

Multithreading VelocityConstraintsSolver
fix CCD warmstarting. The bug caused bodies to lose momentum after a collision.
Default constructor for Controller
Refactor PhysicsLogicFilter, ControllerFilter & Controller Types. Allows 3rd party Controllers.
Breakable Bodies removed from the core engine and moved to Common.PhysicsLogic
Use TimeSpan for Diagnostics
Reduce garbage (GC) in TestBed
Reimplement warmStarting & subStepping
fix Breakablebodies and Explosions sample


This package has no dependencies.

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Aether.Physics2D is a 2D collision detection system.

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Version History

Version Downloads Last updated
1.5.0 94 7/18/2020
1.4.0 1,154 12/27/2018
1.3.1 554 5/17/2018
1.2.0 519 1/2/2018
1.1.0 417 10/18/2017
1.0.0 359 9/14/2017
0.1.0 353 9/10/2017
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