Aspose.3D 17.5.0

Aspose.3D for .NET

Aspose.3D is a class library for working with 3D files. It allows developers to create/manipulate/render 3D scene and work with FBX,STL,OBJ,3DS,U3D,DAE,PDF,DRC,GLTF files. It allows you to open files and manipulate the elements in the 3D scene, from line,mesh,nurbs curve, to more complex elements animation, and then export to FBX ASCII, FBX binary, STL ASCII, STL binary, Collada, Wavefront .obj, 3DS, PDF formats, glTF, glTF2, Google Draco.

Install-Package Aspose.3D -Version 17.5.0
dotnet add package Aspose.3D --version 17.5.0
paket add Aspose.3D --version 17.5.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

This page contains release notes for Aspose.3D for .NET 17.5

Other Improvements and Changes
Key Summary Category

THREEDNET-244 New PBR material to support physically based rendering
New feature

THREEDNET-250 Allow Aspose.3D API to import GLTF 2.0 ASCII files New feature

THREEDNET-253 Allow Aspose.3D API to import GLTF 2.0 Binary files New feature

Public API and Backwards Incompatible Changes
See the list of any changes made to the public API such as added, renamed, removed or deprecated members as well as any non-backward compatible change made to Aspose.3D for .NET. If you have concerns about any change listed, please raise it on the Aspose.3D support forum.
Adds Aspose.ThreeD.Shading.PbrMaterial Class

The recent release of Aspose.3D for .NET API has added support of PBR (Physically Based Rendering) material. Developers can apply PBR material to entities and render into 3D models.

This code example demonstrates how to apply PBR material to an entity:
.NET, C#

Scene scene = new Scene();
PbrMaterial mat = new PbrMaterial();
mat.MetallicFactor = 0.9;//an almost metal material
mat.RoughnessFactor = 0.9;//material surface is very rough
//create a box that applied this material
var boxNode = scene.RootNode.CreateChildNode("box", new Box());
boxNode.Material = mat;

Member updates to Aspose.ThreeD.FileFormat Class

To import GLTF 2.0 (ASCII & Binary) files into Aspose.3D API, two members (GLTF2 & GLTF2_Binary) are added to Aspose.ThreeD.FileFormat Class.

This code example demonstrates how to import GLTF 2.0 ASCII or Binary file:
.NET, C#

/********************** New Members **********************/
public static readonly Aspose.ThreeD.FileFormat GLTF2;
public static readonly Aspose.ThreeD.FileFormat GLTF2_Binary;
/******************** Import GLTF 2.0 ********************/
//Create a new scene
var s = new Scene();
//Load it as GLTF2, the second argument is optional since Aspose.3D can detect the actual file type
s.Open("test.gltf", FileFormat.GLTF2);

Usage Examples
Please check the list of help topics added or updated in the Aspose.3D Wiki docs:



This package has no dependencies.

Version History

Version Downloads Last updated
17.11.0 51 11/6/2017
17.10.0 82 10/10/2017
17.9.0 130 9/7/2017
17.8.0 104 8/8/2017
17.7.0 111 7/17/2017
17.6.0 693 6/5/2017
17.5.0 (current version) 136 5/8/2017
17.4.0 157 4/5/2017
17.3.0 158 3/6/2017
17.2.0 132 2/15/2017
17.1.0 203 1/5/2017
16.12.0 161 12/4/2016
16.11.0 186 11/1/2016
16.9.0 154 9/29/2016
2.1.0 135 8/30/2016
2.0.0 145 8/2/2016
1.7.0 153 6/29/2016
1.6.1 317 5/26/2016
1.5.0 154 4/27/2016
1.4.0 183 4/1/2016
1.3.0 185 2/23/2016
1.2.0 266 12/18/2015
1.1.0 172 11/27/2015
1.0.0 205 10/26/2015
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