AsyncLua 0.2.2
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package AsyncLua --version 0.2.2
NuGet\Install-Package AsyncLua -Version 0.2.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AsyncLua" Version="0.2.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="AsyncLua" Version="0.2.2" />
<PackageReference Include="AsyncLua" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add AsyncLua --version 0.2.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: AsyncLua, 0.2.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package AsyncLua@0.2.2
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=AsyncLua&version=0.2.2
#tool nuget:?package=AsyncLua&version=0.2.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
AsyncLua
An extended Lua interpreter for C#, optimized for concurrency with async/await patterns.
Features
- Full Lua 5.5 syntax - parser, compiler, register-based VM
- Async/await - native
async/awaitsupport in Lua scripts - Continue keyword, augmented assigments
- Coroutines - cooperative multitasking with
coroutine.create/resume/yield - UserData - seamlessly expose C# objects to Lua with automatic metatable generation and method overload resolution
- Locking primitives -
lockkeyword for thread-safe critical sections - .NET Standard 2.0 - compatible with legacy frameworks
Quick start
using AsyncLua;
var state = new LuaState()
.LoadDefaultLibraries();
// 1. Synchronous execution
state.Execute("print('Hello from Lua!')");
// 2. Asynchronous execution with async/await
await state.ExecuteAsync(@"
async function fetchData()
-- Simulate async I/O
await delay(100)
return 'data received'
end
local result = await fetchData()
print(result)
");
// 3. Critical sections and try-catch with throw
// You can compile code for later and repeated execution
var compiled = state.Compile(@"
local mutex = {}
async function doWork1()
lock mutex do
try
await delay(200)
throw 'some error occured'
catch ex do
return ex
end
end
end
async function doWork2()
lock mutex do
await delay(150)
return 'data successfully received'
end
end
async function doWork3()
await delay(250)
return 'another data successfully received'
end
local t1, t2, t3 = doWork1(), doWork2(), doWork3()
local r1, r2, r3 = await t1, await t2, await t3 -- will take at least 350 ms because of locks
print(r1, r2, r3)
");
// Then execute it!
await compiled.ExecuteAsync();
Projects
| Project | Description |
|---|---|
src/AsyncLua |
Core library (netstandard2.0) |
tests/AsyncLua.Tests |
Unit & integration tests (xUnit) |
benchmarks/AsyncLua.Benchmarks |
Performance benchmarks (BenchmarkDotNet) |
License
MIT
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- RCParsing (>= 5.3.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.