Cocos2D-Mono.Core.Windows
2.5.9
See the version list below for details.
dotnet add package Cocos2D-Mono.Core.Windows --version 2.5.9
NuGet\Install-Package Cocos2D-Mono.Core.Windows -Version 2.5.9
<PackageReference Include="Cocos2D-Mono.Core.Windows" Version="2.5.9" />
<PackageVersion Include="Cocos2D-Mono.Core.Windows" Version="2.5.9" />
<PackageReference Include="Cocos2D-Mono.Core.Windows" />
paket add Cocos2D-Mono.Core.Windows --version 2.5.9
#r "nuget: Cocos2D-Mono.Core.Windows, 2.5.9"
#:package Cocos2D-Mono.Core.Windows@2.5.9
#addin nuget:?package=Cocos2D-Mono.Core.Windows&version=2.5.9
#tool nuget:?package=Cocos2D-Mono.Core.Windows&version=2.5.9
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0-windows7.0 is compatible. net10.0-windows was computed. |
-
net9.0-windows7.0
- BitMiracle.LibTiff.NET (>= 2.4.639)
- MonoGame.Framework.WindowsDX (>= 3.8.4.1)
- SharpZipLib (>= 1.3.3)
- System.Drawing.Common (>= 8.0.8)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2.6.0-preview.4 | 68 | 1/8/2026 |
| 2.6.0-preview.3 | 263 | 11/12/2025 |
| 2.6.0-preview.2 | 160 | 10/21/2025 |
| 2.6.0-preview.1 | 160 | 10/6/2025 |
| 2.5.9 | 99 | 4/3/2026 |
| 2.5.8 | 92 | 3/20/2026 |
| 2.5.7 | 103 | 2/21/2026 |
| 2.5.6 | 110 | 1/8/2026 |
| 2.5.5 | 212 | 10/21/2025 |
| 2.5.4 | 170 | 9/26/2025 |
| 2.5.3 | 214 | 6/5/2025 |
| 2.5.2 | 174 | 5/3/2025 |
| 2.5.1 | 169 | 4/5/2025 |
| 2.5.0 | 226 | 1/26/2025 |
| 2.4.8.3 | 148 | 1/14/2025 |
| 2.4.8.2 | 187 | 11/25/2024 |
| 2.4.8.1 | 176 | 10/23/2024 |
| 2.4.8 | 234 | 10/17/2024 |
| 2.4.7.18 | 207 | 9/24/2024 |
| 2.4.7.17 | 206 | 9/9/2024 |
- Added CCDrawNodeRetained for retained-mode drawing with shape handles (move, recolor, remove without Clear)
- Added CCPixelLabel optimized for frequent text updates with pre-cached character textures
- Added CCSoundHandle for per-instance audio control (volume, pan, pitch, stop, pause)
- Added CCFontManager for easy switching between content pipeline and direct TTF font loading
- Added CCCollision category/mask filtering with CollisionCategory and CollisionCategoryMask on CCNode
- Added CCEaseMath standalone easing utilities (Quad, Cubic, Lerp, ExpSmooth)
