Collections.Pooled
1.0.82
See the version list below for details.
dotnet add package Collections.Pooled --version 1.0.82
NuGet\Install-Package Collections.Pooled -Version 1.0.82
<PackageReference Include="Collections.Pooled" Version="1.0.82" />
<PackageVersion Include="Collections.Pooled" Version="1.0.82" />
<PackageReference Include="Collections.Pooled" />
paket add Collections.Pooled --version 1.0.82
#r "nuget: Collections.Pooled, 1.0.82"
#:package Collections.Pooled@1.0.82
#addin nuget:?package=Collections.Pooled&version=1.0.82
#tool nuget:?package=Collections.Pooled&version=1.0.82
Includes PooledList, PooledDictionary, PooledSet, PooledStack, and PooledQueue: based on the corresponding collections in System.Collections.Generic, but using ArrayPool internally to reduce allocations, and with some API changes that allow for better compatibility with Span.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 is compatible. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 2.1
- No dependencies.
-
.NETStandard 2.0
- System.Buffers (>= 4.5.0)
- System.Memory (>= 4.5.2)
NuGet packages (29)
Showing the top 5 NuGet packages that depend on Collections.Pooled:
| Package | Downloads |
|---|---|
|
CosmosStack.Extensions.Collections
CosmosStack collections extension library |
|
|
Arch
A high performance c# net.7 and net.8 archetype based ECS ( Entity component system ). |
|
|
TextControlBox.JuliusKirsch
A fast and powerful textbox with syntaxhighlighting and much more |
|
|
Dispose.Scope
This library is a class library that allows you to easily use scopes to manage instances of objects that implement the `IDisposable` interface. Register the `IDisposable`s that need to be released into the scope, and then automatically release all registered objects at the end of the scope. |
|
|
MoonTools.Core.Graph
A GC-friendly graph theory library for .NET Core intended for use with games. |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on Collections.Pooled:
| Repository | Stars |
|---|---|
|
genaray/Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
|
|
|
mirbeta/OpenMir2
Legend of Mir 2 Game server
|
|
|
annulusgames/Arch.Unity
Arch ECS integration for Unity.
|
| Version | Downloads | Last Updated |
|---|---|---|
| 2.0.0-preview.27 | 491,536 | 11/28/2019 |
| 2.0.0-preview.26 | 523 | 11/13/2019 |
| 2.0.0-preview.25 | 506 | 11/13/2019 |
| 2.0.0-preview.24 | 695 | 9/24/2019 |
| 2.0.0-preview.23 | 502 | 9/5/2019 |
| 2.0.0-preview.22 | 515 | 9/5/2019 |
| 2.0.0-preview.21 | 510 | 9/5/2019 |
| 2.0.0-preview.20 | 539 | 8/14/2019 |
| 2.0.0-preview.19 | 541 | 8/10/2019 |
| 2.0.0-preview.18 | 542 | 8/8/2019 |
| 2.0.0-preview.16 | 537 | 6/23/2019 |
| 2.0.0-preview.15 | 541 | 6/23/2019 |
| 2.0.0-preview.14 | 513 | 6/23/2019 |
| 2.0.0-preview.13 | 556 | 5/19/2019 |
| 2.0.0-preview.12 | 567 | 5/18/2019 |
| 2.0.0-preview.11 | 537 | 5/18/2019 |
| 2.0.0-preview.10 | 544 | 5/18/2019 |
| 2.0.0-preview.9 | 564 | 5/7/2019 |
| 2.0.0-preview.8 | 562 | 4/19/2019 |
| 2.0.0-preview.7 | 534 | 4/8/2019 |
| 2.0.0-preview.6 | 547 | 4/7/2019 |
| 2.0.0-preview.5 | 544 | 4/7/2019 |
| 2.0.0-preview.4 | 531 | 4/7/2019 |
| 2.0.0-preview.3 | 540 | 4/7/2019 |
| 2.0.0-preview.2 | 2,037 | 4/7/2019 |
| 1.0.82 | 885,916 | 4/3/2019 |
| 1.0.77 | 14,275 | 2/12/2019 |
| 1.0.68 | 988 | 2/9/2019 |
| 1.0.61 | 989 | 2/6/2019 |
| 1.0.54 | 1,020 | 2/6/2019 |
| 1.0.47 | 978 | 1/31/2019 |
| 1.0.38 | 1,007 | 1/28/2019 |
| 1.0.21 | 962 | 1/24/2019 |
| 1.0.6 | 1,002 | 1/24/2019 |
| 1.0.5 | 1,004 | 1/24/2019 |
| 1.0.4 | 1,027 | 1/23/2019 |
| 1.0.3.1 | 1,019 | 1/22/2019 |
| 1.0.3 | 1,028 | 1/21/2019 |
| 1.0.2 | 1,030 | 1/19/2019 |
| 1.0.1 | 1,005 | 12/25/2018 |
| 1.0.0 | 1,294 | 12/24/2018 |
Adds `sizeToCapacity` parameter to PooledList constructor. When set to true, this parameter causes the list to start out with `Count == Capacity`. All entries in the list will have the default value for the type, or if `clearMode` is set to `ClearMode.Never` then entries in the list may have a previously-used value from the array pool. This feature is primarily useful when working with value types and avoiding unnecessary allocations. Thanks to Dzmitry Lahoda for the contribution!