Dignus.Unity 1.0.14

dotnet add package Dignus.Unity --version 1.0.14
                    
NuGet\Install-Package Dignus.Unity -Version 1.0.14
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Dignus.Unity" Version="1.0.14" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Dignus.Unity" Version="1.0.14" />
                    
Directory.Packages.props
<PackageReference Include="Dignus.Unity" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Dignus.Unity --version 1.0.14
                    
#r "nuget: Dignus.Unity, 1.0.14"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Dignus.Unity@1.0.14
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Dignus.Unity&version=1.0.14
                    
Install as a Cake Addin
#tool nuget:?package=Dignus.Unity&version=1.0.14
                    
Install as a Cake Tool

Dignus.Unity

Lightweight Unity extension built on top of the Dignus framework.
Provides dependency injection, coroutine management, pooling, and DI-ready scene architecture for scalable Unity projects.


Overview

Dignus.Unity is a lightweight and extensible Unity framework built to streamline large-scale game architecture.
It offers dependency injection, coroutine scheduling, resource and object pooling, and scene-based architecture with reactive data binding.


Core Features

Feature Description
Dependency Injection Lightweight DI via DignusUnityServiceContainer
Scene Architecture Structured scene controllers with SceneControllerBase<TScene, TModel>
Coroutine Manager High-performance coroutine scheduler using DignusUnityCoroutineManager
Object Pooling Reuse GameObject and Component instances via DignusUnityObjectPool
Resource Management Centralized prefab and asset handling with DignusUnityResourceManager
Reactive Binding BindableProperty<T> system for UI and gameplay data synchronization
Singleton System Simple and persistent lifecycle management for runtime managers
Async Scene Flow DignusUnitySceneManager for async scene transitions and initialization

Manager Overview

DignusUnityCoroutineManager

DignusUnityCoroutineManager.Start(MyCoroutine());

Efficient coroutine handler that executes enumerators or coroutine handles with optional delay and completion callbacks. Internally updates via FixedUpdate to ensure stable timing without GC allocations.

DignusUnityObjectPool

var bullet = DignusUnityObjectPool.Instance.Pop(prefab);
DignusUnityObjectPool.Instance.Push(bullet);

Reuses and manages pooled GameObject instances to minimize runtime allocations. Supports both GameObject and Component-based access.

DignusUnityResourceManager

var prefab = DignusUnityResourceManager.Instance.LoadAsset<MyPrefab>();

Loads assets from Unity’s Resources folder with internal caching and prefab-path attribute support.

DignusUnitySceneManager

DignusUnitySceneManager.Instance.LoadScene(SceneType.LobbyScene.ToString());

Handles asynchronous scene transitions, scene lifecycle events, and current scene registration.

UnityServiceContainer

var container = DignusUnityServiceContainer.RegisterDependencies(typeof(LobbySceneController).Assembly);
container.Build();

Dependency injection container specialized for Unity — supports runtime object construction with argument injection.

Example: Lobby Scene Architecture

Controller

[Injectable(LifeScope.Singleton)]
public class LobbySceneController : SceneControllerBase<LobbyScene, LobbySceneModel>
{
    private readonly GameClientService _gameClientService;
    private readonly UserService _userService;

    public LobbySceneController(GameClientService gameClientService, UserService userService)
    {
        _userService = userService;
        _gameClientService = gameClientService;
    }

    public void OnAwake()
    {
        Model.CurrentPlayer = new GamePlayer()
        {
            AccountId = _userService.GetUserModel().AccountId,
            Nickname = _userService.GetUserModel().Nickname
        };
    }

    public void RoomListRequest(int page, int size)
    {
        _gameClientService.Send(Packet.MakePacket(CGSProtocol.GetRoomList, new GetRoomList()
        {
            Page = page,
            ItemSize = size
        }));
    }

    public override void Dispose()
    {
        Model.LobbyRoomInfos.Clear();
    }
}

Model

public class LobbySceneModel : ISceneModel
{
    public Dictionary<int, ArrayQueue<RoomListItemUI>> LobbyRoomInfos { get; set; } = new();
    public GamePlayer CurrentPlayer { get; set; }
    public List<PlayerModel> RoomMembers { get; set; }
    public int JoinRoomNumber { get; set; }
}

Scene

public class LobbyScene : SceneBase<LobbySceneController>
{
    private LobbyUI _lobbyUI;

    protected override void OnAwakeScene()
    {
        SceneController.OnAwake();
        _lobbyUI = UIManager.Instance.AddUI<LobbyUI>();
        _lobbyUI.Init(SceneController);
    }

    public override void OnDestroyScene()
    {
        UIManager.Instance.RemoveUI(_lobbyUI);
        SceneController.Dispose();
    }
}

Example Scene Flow

// Dependency Setup
var container = DignusUnityServiceContainer.RegisterDependencies(typeof(LobbySceneController).Assembly);
container.Build();

// Load Scene with DI Controller
DignusUnitySceneManager.Instance.LoadScene<LobbyScene>(SceneType.LobbyScene);

Highlights

Zero-GC Scene Flow – Optimized for stable runtime performance

Reactive UI – BindableProperty updates UI automatically

Extensible Architecture – Seamlessly integrates with Dignus.Core and Dignus.DependencyInjection

Unity-Native Lifecycle – Works directly with Awake, Start, and OnDestroy

Production Ready – Designed for scalability and maintainability

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
.NET Framework net48 is compatible.  net481 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETFramework 4.8

  • .NETFramework 4.8.1

  • .NETStandard 2.1

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.14 100 5/8/2026
1.0.13 91 4/25/2026
1.0.12 100 4/5/2026
1.0.11 104 2/21/2026
1.0.10 120 1/31/2026
1.0.9 114 1/26/2026
1.0.8 433 12/11/2025
1.0.7 175 11/23/2025
1.0.6 241 11/22/2025
1.0.5 178 11/2/2025
1.0.4 197 10/31/2025
1.0.3 201 10/30/2025
1.0.2 208 10/29/2025
1.0.1 200 10/28/2025
1.0.0 199 10/28/2025