Firelight.Task 0.3.0

dotnet add package Firelight.Task --version 0.3.0
                    
NuGet\Install-Package Firelight.Task -Version 0.3.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Firelight.Task" Version="0.3.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Firelight.Task" Version="0.3.0" />
                    
Directory.Packages.props
<PackageReference Include="Firelight.Task" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Firelight.Task --version 0.3.0
                    
#r "nuget: Firelight.Task, 0.3.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Firelight.Task@0.3.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Firelight.Task&version=0.3.0
                    
Install as a Cake Addin
#tool nuget:?package=Firelight.Task&version=0.3.0
                    
Install as a Cake Tool

Firelight

Web Components for F#. Build reactive, standards-based UI components using Lit and Fable.

Firelight gives you idiomatic F# bindings to Lit's lightweight Web Components platform - type-safe reactive properties, composable templates, the Elmish MVU loop, and cross-component context - all compiling to lean, standards-compliant JavaScript.


Packages

Package Description
Firelight Core bindings: LitElement, html/css templates, directives, reactive properties
Firelight.Context Context protocol for sharing state across component trees without prop drilling
Firelight.Elmish Elmish (MVU) integration via reactive controllers
Firelight.Observers Reactive controllers for browser mutation, intersection, resize, and performance observers
Firelight.Router Client-side routing via the URL Pattern API
Firelight.Signals Bindings to Lit Labs signals for shared reactive state and targeted template updates
Firelight.Motion Bindings to Lit Labs animations and spring controllers
Firelight.Task Bindings to Lit's @lit/task reactive controller for async work
Firelight.Virtualizer Bindings to Lit Labs viewport virtualization for large lists

Quick Start

Define a component by inheriting LitElement, declare reactive properties, and implement render:

open Fable.Core
open Firelight
open type Firelight.Lit

[<AttachMembers>]
type Counter() =
    inherit LitElement()

    static member properties =
        PropertyDeclarations.create [ "count", PropertyDeclaration<int>() ]

    member val count = 0 with get, set

    override this.render() =
        html $"""
            <p>Count: {this.count}</p>
            <button @click={fun _ -> this.count <- this.count + 1}>
                Increment
            </button>
        """

defineElement<Counter> "my-counter"

Use it anywhere in HTML:

<my-counter></my-counter>

Elmish Integration

For components with non-trivial state, Firelight.Elmish wires an Elmish Program directly to the component lifecycle:

open Fable.Core
open Firelight
open Firelight.Elmish
open type Firelight.Lit

type Msg = Increment | Decrement

let init () = 0

let update msg model =
    match msg with
    | Increment -> model + 1
    | Decrement -> model - 1

[<AttachMembers>]
type Counter() as this =
    inherit LitElement()

    let elmish = ElmishController.simple this init update

    override _.render() =
        let model = elmish.model
        html $"""
            <button @click={fun _ -> elmish.dispatch Decrement}>-</button>
            <span>{model}</span>
            <button @click={fun _ -> elmish.dispatch Increment}>+</button>
        """

defineElement<Counter> "my-counter"

Context

Firelight.Context lets you broadcast state (like an Elmish dispatch function) to any descendant component, regardless of nesting depth:

open Fable.Core
open Fable.Core.JsInterop
open Firelight
open Firelight.Context
open type Firelight.Lit

type Msg = Increment | Decrement

// Define a typed context: a symbol branded with the type of value it carries
type DispatchContext =
    inherit Context<Msg -> unit>
    inherit symbol

let dispatchContext: DispatchContext = LitContext.createContext (JS.Symbol())

// Provide it from a parent component
[<AttachMembers>]
type App() =
    inherit LitElement()

    let dispatch (msg: Msg) = JS.console.log msg
    let provider = ContextProvider(jsThis, ContextProvider.Options(dispatchContext, dispatch))

    override _.render() = html $"<increment-button></increment-button>"

// Consume it in any descendant
[<AttachMembers>]
type IncrementButton() =
    inherit LitElement()

    let consumer = ContextConsumer(jsThis, ContextConsumer.Options(dispatchContext))

    override _.render() =
        html $"""<button @click={fun _ -> consumer.value |> Option.iter (fun dispatch -> dispatch Increment)}>+</button>"""

Router

Firelight.Router provides client-side routing built on the browser's URL Pattern API. Define routes as URL patterns with typed extractors, and use RouterController to wire routing into Lit's reactive lifecycle:

open Fable.Core
open Browser.Types.URLPattern
open Firelight
open Firelight.Router
open type Firelight.Lit

type Page = Home | About | User of id: string | NotFound

let matchUser (result: URLPatternResult) =
    match result.pathname.groups.["id"] with
    | Some id -> User id
    | None -> NotFound

[<AttachMembers>]
type MyApp() as this =
    inherit LitElement()

    let router =
        [ "/", (fun _ -> Home)
          "/about", (fun _ -> About)
          "/users/:id", matchUser ]
        |> createRouter NotFound

    let routing = RouterController(this, router)

    override _.render() =
        match routing.route with
        | Home -> html $"<h1>Home</h1>"
        | About -> html $"<h1>About</h1>"
        | User id -> html $"<h1>User {id}</h1>"
        | NotFound -> html $"<h1>Not Found</h1>"

The RouterController handles popstate events, intercepts clicks on links that match one of its routes (plus hash links, with smooth scrolling), and manages history.pushState navigation automatically. A urlpattern-polyfill npm dependency is included for browsers without native support.

Async Tasks

Firelight.Task binds Lit's @lit/task controller. The F# type is named LitTask to keep it distinct from System.Threading.Tasks.Task. Pass an argument array to run automatically when its values change, or set autoRun = !^false and call run() yourself.

open Fable.Core
open Fable.Core.JsInterop
open Firelight
open Firelight.Task

// Stands in for a real request, e.g. a fetch to your API. promise { } is Fable.Promise's.
let fetchProduct (id: string) : JS.Promise<string> =
    promise {
        do! Promise.sleep 500
        return $"Product {id}"
    }

[<AttachMembers>]
type ProductView() as this =
    inherit LitElement()

    let mutable productId = "123"

    let loadProduct (args: string[]) (_: TaskFunctionOptions) : TaskResult<string> =
        match args with
        | [| id |] -> !^(fetchProduct id)
        | _ -> initialState // args always holds one id

    let product =
        LitTask(
            this,
            TaskConfig(
                TaskFunction(loadProduct),
                args = (fun () -> [| productId |])
            )
        )

    override _.render() =
        product.render(
            StatusRenderer(
                pending = (fun () -> Lit.html $"<p>Loading...</p>"),
                complete = (fun name -> Lit.html $"<p>{name}</p>"),
                error = (fun error -> Lit.html $"<p>{error}</p>")
            )
        )
        |> unbox

The task exposes status, value, error, and taskComplete. Its task function receives an AbortSignal through TaskFunctionOptions, aborted when a newer run supersedes the current one. Its type is Fable.Fetch's, which Firelight.Task depends on, so it passes straight to Fable.Fetch's fetch: fetch url [ Signal options.signal ].

Signals

Firelight.Signals binds @lit-labs/signals. Use LitSignals.defineElement to register a component with SignalWatcher. Reading a signal with get() during a render then schedules an update when its value changes. watch updates only its template part; the signal-aware html and svg tags apply watch to interpolated signals automatically.

open Firelight
open Firelight.Signals
open type LitSignals

let count = signal 0
let doubled = computed (fun () -> count.get() * 2)

type SignalCounter() =
    inherit LitElement()

    override _.render() =
        html $"""
            <p>Double: {doubled}</p>
            <button @click={fun _ -> count.set(count.get() + 1)}>Increment</button>
        """

defineElement<SignalCounter> "signal-counter"

open type LitSignals brings its signal-aware html and svg tags into scope. If you also use open type Firelight.Lit, open LitSignals afterward: its html and svg shadow Lit's tags. Call Lit.html explicitly when you want the regular tag, and use watch count inside it for a targeted update. updateEffect attaches an effect to an element registered with defineElement and returns a dispose function. This Lit Labs package and its signal polyfill are experimental; pin compatible versions when deploying it.

Motion

Firelight.Motion binds @lit-labs/motion. Use Motion.animate() in an element expression to animate layout changes between renders. MotionOptions supports timing, entry and exit keyframes, guards, IDs for transitions between elements, and callbacks. The package also exposes AnimateController, SpringController, and SpringController2D.

open Fable.Core
open Fable.Core.JsInterop
open Firelight
open Firelight.Motion

[<AttachMembers>]
type MovingBox() =
    inherit LitElement()

    let mutable shifted = false

    override this.render() =
        Lit.html $"""
            <button @click={fun _ -> shifted <- not shifted; this.requestUpdate()}>Move</button>
            <div class={if shifted then "shifted" else ""}
                 {Motion.animate(MotionOptions(keyframeOptions = MotionKeyframeOptions(duration = !^300.0), ``in`` = Motion.fade))}>
            </div>
        """

MotionKeyframe.create accepts arbitrary CSS properties for custom keyframes. The animate directive needs a Lit element expression, and its host must be a LitElement.

Documentation

Getting Started

See the GettingStarted sample for a guided walkthrough covering reactive properties, styles, events, controllers, context, and Elmish - each concept in its own focused module.


License

MIT

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
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NuGet packages

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Version Downloads Last Updated
0.3.0 52 10/4/2026