Fraglib 0.3.3

dotnet add package Fraglib --version 0.3.3
                    
NuGet\Install-Package Fraglib -Version 0.3.3
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Fraglib" Version="0.3.3" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Fraglib" Version="0.3.3" />
                    
Directory.Packages.props
<PackageReference Include="Fraglib" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Fraglib --version 0.3.3
                    
#r "nuget: Fraglib, 0.3.3"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Fraglib@0.3.3
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Fraglib&version=0.3.3
                    
Install as a Cake Addin
#tool nuget:?package=Fraglib&version=0.3.3
                    
Install as a Cake Tool

Fraglib

A powerful and simple-to-learn library that allows you to use C# like a fragment shader.

NOTE: This library is still in very early stages of development, and is in no way final. See Fraglib on NuGet to see what the latest version is.

Index

Features

  • DrawClear Mode: Individual control over every pixel on the window + helpful methods such as FillPolygon, DrawTexture, etc..
  • PerPixel Mode: A perPixel function that runs for every pixel on the window and a perFrame function that runs each frame.
  • Many customizable settings: Fraglib has lots of settings to get the ideal setup for your project, e.g. you can set the pixel size to any number (>= 1) without making other changes to your program.
  • Time-saving functions: Fraglib provides a large library containing many functions that are commonly used in development, e.g. a deterministic random or common GLSL functions like Fract.

Getting Started

Fraglib can be easily installed as a NuGet package.

dotnet add package Fraglib --version *

PerPixel Mode Example

using Fraglib;

// VSync must be off to set TargetFramerate
FL.Settings.VSync = false;
FL.Settings.TargetFramerate = 60;

// x = pixel x, y = pixel y, u = uniforms
FL.Init(1024, 768, "Window", (x, y, u) => { 
    float uvx = (float)x / u.Width, uvy = (float)y / u.Height;
    return FL.NewColor(uvx, uvy, 0f);
}, () => { // no parameters = called once per frame
    FL.DrawString("UV Gradient", 12, 12, 9, FL.White);
});
FL.Run();

/* inlined code above could also be written as below

FL.Init(1024, 768, "Window", PerPixel, PerFrame);
FL.Run();

uint PerPixel(int x, int y, Uniforms u) {
    // ...
}

void PerFrame() {
    // ...
}
*/

Vertex Coord Colors

DrawClear Mode Example

using Fraglib;

const int W = 1024, H = 768;

float ballX = W / 2f;
float ballY = H / 2f;
float ballRadius = 50f;
float ballSpeedX = 700f;
float ballSpeedY = 700f;
    
FL.Init(W, H, "Rainbow Ball", () => {
    // clear the last frame
    FL.Clear();

    // update ball position
    ballX += ballSpeedX * FL.DeltaTime;
    ballY += ballSpeedY * FL.DeltaTime;

    // handle collision with screen edges
    if (ballX + ballRadius >= FL.Width || ballX - ballRadius <= 0) {
        ballSpeedX *= -1f;
    }
    if (ballY + ballRadius >= FL.Height || ballY - ballRadius <= 0) {
        ballSpeedY *= -1f;
    }

    // draw the ball
    FL.FillCircle((int)ballX, (int)ballY, (int)ballRadius, FL.Rainbow());
});
FL.Run();

Rainbow Ball

You may have noticed there is nothing like "FL.Close()", which is on purpose. There's no unbinding, unloading, etc., everything is done for you behind the scenes.

If you're intrigued by these snippets, I implore you to check out the gallery or tutorial.

Product Compatible and additional computed target framework versions.
.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.3.3 219 1/11/2024
0.3.1 196 12/25/2023
0.3.0 176 12/10/2023
0.2.6 137 12/1/2023
0.2.5 154 11/15/2023
0.2.4 132 11/12/2023
0.2.3 168 10/1/2023
0.2.2 142 9/24/2023
0.2.1 157 9/17/2023
0.2.0 179 9/7/2023
0.1.8 165 9/6/2023
0.1.7 174 8/29/2023
0.1.6 158 8/17/2023
0.1.5 179 8/15/2023
0.1.4 196 8/4/2023
0.1.3 186 7/28/2023
0.1.2 196 7/18/2023
0.1.1 197 7/16/2023
0.1.0 200 7/16/2023