GeometryHelper.CadConvert
3.0.0
See the version list below for details.
dotnet add package GeometryHelper.CadConvert --version 3.0.0
NuGet\Install-Package GeometryHelper.CadConvert -Version 3.0.0
<PackageReference Include="GeometryHelper.CadConvert" Version="3.0.0" />
<PackageVersion Include="GeometryHelper.CadConvert" Version="3.0.0" />
<PackageReference Include="GeometryHelper.CadConvert" />
paket add GeometryHelper.CadConvert --version 3.0.0
#r "nuget: GeometryHelper.CadConvert, 3.0.0"
#:package GeometryHelper.CadConvert@3.0.0
#addin nuget:?package=GeometryHelper.CadConvert&version=3.0.0
#tool nuget:?package=GeometryHelper.CadConvert&version=3.0.0
GeometryHelper.CadConvert
Converts geometry between AutoCAD and
GeometryHelper, both ways: points, vectors, line
segments and Line entities, polylines, polygons, circles, and Extents2d/Extents3d as rectangles.
Installation
dotnet add package GeometryHelper.CadConvert
You must add the AutoCAD assemblies yourself
This package does not contain any AutoCAD assembly. They are Autodesk's to distribute rather than ours, so it ships only its own code and leaves those references to you. Until you add them, code that touches this library fails to compile with CS0012: the type is defined in an assembly that is not referenced.
The library itself resolves against acdbmgd.dll alone — that is where Point3d, Polyline,
Circle, Line and Extents3d live. A plugin normally also wants acmgd.dll and accoremgd.dll for
the editor and application APIs, so all three are shown below.
Take them from either source:
From your AutoCAD installation — the usual choice, because it guarantees you build against the same version you run:
<Reference Include="accoremgd">
<HintPath>C:\Program Files\Autodesk\AutoCAD 2024\accoremgd.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="acdbmgd">
<HintPath>C:\Program Files\Autodesk\AutoCAD 2024\acdbmgd.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="acmgd">
<HintPath>C:\Program Files\Autodesk\AutoCAD 2024\acmgd.dll</HintPath>
<Private>false</Private>
</Reference>
Or from Autodesk's own package on nuget.org:
dotnet add package AutoCAD.NET
Keep Copy Local false. AutoCAD supplies those assemblies at run time from its own installation, and a copy sitting next to your plugin risks loading a build that does not match the running AutoCAD.
Which AutoCAD version
The package is built against the AutoCAD 2024 API (assembly version 24.0.0.0). Autodesk keeps the
Autodesk.AutoCAD.Geometry and Autodesk.AutoCAD.DatabaseServices types this library touches stable
across releases, so building from source against another version needs no source changes.
AutoCAD.NET on nuget.org carries no netstandard2.0 assets — version 24–25 ship net47 and version 26
ships net10.0 — so a project taking that dependency has to target the framework matching the AutoCAD it
runs in. Referencing the DLLs directly, as above, avoids that constraint.
Usage
using Autodesk.AutoCAD.DatabaseServices;
using Autodesk.AutoCAD.Geometry;
using GeometryHelper.CadConvert;
using GeometryHelper.PlaneGeometry.Geometry;
// AutoCAD to GeometryHelper
GeoPoint2 point = new Point3d(100, 200, 0).ToGeoPoint2();
GeoPolyline2 path = acadPolyline.ToGeoPolyline2();
GeoRectangle2 bounds = extents.ToGeoRectangle2();
GeoCircle2 circle = acadCircle.ToGeoCircle2();
// GeometryHelper back to AutoCAD
Polyline drawn = path.ToAcadPolyline();
Line drawnLine = geoLine.ToAcadLine();
Point3d back = point.ToAcadPoint3();
Point chains
EnumerableExtension covers the step before a polyline exists: a raw list of points read out of a
drawing, usually carrying more of them than the geometry needs.
// Drop points that sit within the tolerance of the point kept before them.
List<Point3d> thinned = points.RemoveConsecutiveNearPoints(0.5);
// One segment per consecutive pair; the chain is left open.
List<LineSegment3d> segments = thinned.ToLineSegments3d();
LineSegment3d longest = segments.GetLongestLength();
RemoveConsecutiveNearPoints compares each point against the last one kept, not against its original
neighbour, which is what guarantees no two points of the result are within the tolerance of each other.
The first point always survives; the last one is not privileged, so re-append it yourself when the
endpoint matters.
Licence
MIT. The AutoCAD assemblies this library compiles against are covered by Autodesk's own licence terms, not by this one.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- GeometryHelper.PlaneGeometry (>= 3.0.0)
- GeometryHelper.SolidGeometry (>= 3.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 9.0.2 | 34 | 10/1/2026 |
| 9.0.1 | 30 | 10/1/2026 |
| 9.0.0 | 37 | 10/1/2026 |
| 8.0.0 | 38 | 9/30/2026 |
| 7.0.0 | 66 | 9/29/2026 |
| 6.3.0 | 71 | 9/29/2026 |
| 6.2.0 | 63 | 9/29/2026 |
| 6.1.0 | 78 | 9/28/2026 |
| 6.0.0 | 78 | 9/28/2026 |
| 5.1.0 | 97 | 9/21/2026 |
| 5.0.0 | 89 | 9/21/2026 |
| 4.0.0 | 94 | 9/18/2026 |
| 3.2.0 | 98 | 9/17/2026 |
| 3.1.0 | 106 | 8/28/2026 |
| 3.0.2 | 115 | 8/23/2026 |
| 3.0.0 | 119 | 8/23/2026 |
Converts geometry between AutoCAD and GeometryHelper, both ways: points, vectors, line segments
and Line entities, polylines, polygons, circles, and Extents2d/Extents3d as rectangles.
REQUIRES AUTOCAD ASSEMBLIES YOU MUST SUPPLY
- No AutoCAD assembly is redistributed here, because they are Autodesk's to ship rather than
ours. Reference them yourself, either from your AutoCAD installation folder or from Autodesk's
own AutoCAD.NET package on nuget.org. Without them the compiler reports CS0012.
- This library resolves against acdbmgd.dll alone; a plugin normally also wants acmgd.dll and
accoremgd.dll for the editor and application APIs.
- Reference them with Copy Local set to false. AutoCAD supplies them at run time from its own
installation, and a copy sitting next to your plugin risks loading a build that does not match
the running AutoCAD.
- This package is built against the AutoCAD 2024 API (assembly version 24.0.0.0).
EXTENSIONS
- GeometryHelper.CadConvert also carries EnumerableExtension: chaining a list of Point2d or
Point3d into segments, thinning a chain of points by a tolerance, and picking the longest
segment out of a list.