MaterialLibs 0.1.3

There is a newer version of this package available.
See the version list below for details.
dotnet add package MaterialLibs --version 0.1.3
NuGet\Install-Package MaterialLibs -Version 0.1.3
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MaterialLibs" Version="0.1.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MaterialLibs --version 0.1.3
#r "nuget: MaterialLibs, 0.1.3"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MaterialLibs as a Cake Addin
#addin nuget:?package=MaterialLibs&version=0.1.3

// Install MaterialLibs as a Cake Tool
#tool nuget:?package=MaterialLibs&version=0.1.3

Suggestion: Use material:RippleHelper In LayoutRoot of Control Style or Template

<Rectangle Width="200" Height="200" Fill="Gray" material:RippleHelper.RippleDuration="0:0:0.3" //Default value is 330 Milliseconds material:RippleHelper.RippleColor="{ThemeResource SystemBaseLowColor}" //Must be set material:RippleHelper.RippleHelperState="Pressed" //Must be set material:RippleHelper.RippleRadius="30" //Set ripple radius //material:RippleHelper.IsFillEnable="True" //Default value is false //Only one of RippleRadius and IsFillEnable can be set /> In Cs:

RippleHelper.RippleComplated is a static event RippleHelper.RippleComplated += RippleHelper_RippleComplated; private void RippleHelper_RippleComplated(object sender, EventArgs e) { if(sender == my_own_UIElement) { System.Diagnostics.Debug.WriteLine("Ripple Done!"); } }

ParticleCanvas: In Xaml:

xmlns:lib="using:MaterialLibs"

<lib:ParticleCanvas x:Name="particleCanvas" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Paused="False" //Stop Draw ParticleColor="Gray" //Default value is Gray LineColor="DarkGray" //Default value is Gray IsPointerEnable="True" //Default value is True,Let Particles follow the Pointer Density="5" //Default value is 5,Maximum is 9,Minimum is 0,The Particle quantity is inversely proportional with Density />

Product Compatible and additional computed target framework versions.
Universal Windows Platform uap was computed.  uap10.0 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.1.31 944 10/1/2018
0.1.26 854 8/15/2018
0.1.14 805 7/24/2018
0.1.13 873 7/22/2018
0.1.11 852 7/7/2018
0.1.10 756 7/4/2018
0.1.9 769 7/2/2018
0.1.8 1,004 3/30/2018
0.1.6 880 3/26/2018
0.1.4 913 3/5/2018
0.1.3 980 3/5/2018
0.1.1 905 2/27/2018

添加ParticleCanvas。