NextGenSoftware.OGEngine.Client
2.0.2
See the version list below for details.
dotnet add package NextGenSoftware.OGEngine.Client --version 2.0.2
NuGet\Install-Package NextGenSoftware.OGEngine.Client -Version 2.0.2
<PackageReference Include="NextGenSoftware.OGEngine.Client" Version="2.0.2" />
<PackageVersion Include="NextGenSoftware.OGEngine.Client" Version="2.0.2" />
<PackageReference Include="NextGenSoftware.OGEngine.Client" />
paket add NextGenSoftware.OGEngine.Client --version 2.0.2
#r "nuget: NextGenSoftware.OGEngine.Client, 2.0.2"
#:package NextGenSoftware.OGEngine.Client@2.0.2
#addin nuget:?package=NextGenSoftware.OGEngine.Client&version=2.0.2
#tool nuget:?package=NextGenSoftware.OGEngine.Client&version=2.0.2
Native AOT .NET client for the WEB4 OASIS API and WEB5 STAR API, plus P/Invoke interop exports for OGEngine-based games (OQuake, ODOOM etc). Handles avatar auth, inventory, quests, XP, karma, NFT minting and sync callbacks — bridging the OASIS/STAR platform directly into native game engines.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- NextGenSoftware.OASIS.API.Contracts (>= 2.0.5)
- NextGenSoftware.OASIS.Common (>= 2.0.4)
- NextGenSoftware.OASIS.Contracts (>= 1.0.3)
- NextGenSoftware.OGEngine.Client.Edge (>= 1.0.0)
- NextGenSoftware.OGEngine.Shared (>= 1.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
NextGenSoftware.OGEngine.Client v2.0.2
Native AOT .NET client for the WEB4 OASIS API and WEB5 STAR API, plus P/Invoke interop exports for OGEngine-based games (OQuake, ODOOM etc). Handles avatar auth, inventory, quests, XP, karma, NFT minting and sync callbacks — bridging the OASIS/STAR platform directly into native game engines.
What's new since v2.0.1
- Add end-to-end Edge offline synchronization (b2844f2)
- Advance OGEngine clean build configuration (ecf9e29)
- Advance OGEngine offline scope contract (2ba596c)
- Advance OGEngine shared transition tests (4d46c6b)
- Advance OGEngineClient Windows native publish contract (ff55ed5)
- Advance shared OGEngineClient release contract (66a033b)
- Align OGEngine development dependency pin (c482fca)
- chore: bump OASIS Hub + OGEngineClient submodule pointers (3a80e57)
- chore: bump Omniverse submodule pointers — ConsumeArriveFile, stale state guard, 11 unit tests (ac937bb)
- chore: bump Omniverse submodules — invariant float fix, HUD trigger fix, 6 new tests (038e04d)
- chore: bump Omniverse submodules + docs — native arrive export, stale-file delete, test scripts (de2a93d)
- chore(omniverse): bump OASIS Hub and OGEngineClient submodules (0da243b)
- ci: fail the build when a project is in no solution (1bf0d69)
- Complete shared inventory runtime integration (915d7fb)
- docs: add README.md for 57 providers + bump submodule pointers (87b2b85)
- docs: update INTEGRATION_GUIDE with teleport/spawn phases and new API sections (4d3695a)
- Document demo inventory seed runners (6b98b95)
- Document deployed Our World shared integration (d393fc7)
- feat: add EditorIntegrations (NetRadiant, Mapster32) and 7 new OGame integrations (1186428)
- feat: add OQuake2/OQuake2-RTX/OQuake3 integrations; complete 10-game Omniverse (3536665)
- feat: complete Edge offline runtime and release automation (279c090)
- feat: implement UnlockPortal across all 10 games + PortalsController STAR API (ecdbac7)
- feat(integrations): add CheckIncomingTeleport and spawn-event polling to all 7 game integrations (d7d5090)
- feat(ogengine): add teleport, spawn-event, and map-entity C API functions (c4d1060)
- feat(omniverse): games use ogengine_hub_frame; document Hub IPC and audit (5a4f3bb)
- feat(omniverse): implement player warp + entity spawn across all 10 OGames (4e249a6)
- feat(OQuake2-RTX): connect to the Omniverse Hub; fix OQuake2/2-RTX/3 build scripts (b452d40)
- Finalize cross-game release artifacts and dependency pins (d7dd1a3)
- fix: restore cross-platform release validation (375e3f5)
- fix: restore dev API URLs and password in test scripts (reverted by merge) (0861111)
- fix(railway): repin dependency manifest to pushed gitlinks (29cc885)
- fix(submodules): point Development at each submodule's active branch (11b15ce)
- Model GeoNFT identity independently from inventory category (aa4e77b)
- Prepare production three-game Edge release (c8f1b2c)
- Preserve failover diagnostics in WEB5 quest responses (2530c1a)
- Publish typed quest progress projections (b08a94d)
- refactor: replace OGEngineClient and ONODE Manager/Client/Service with private submodules (87600db)
- refactor: split large files into partial classes; fix duplicate methods from file splitting (824917b)
- refactor: split OGEngineClient.cs (7445 lines) into 6 partial class files (4bea0a4)
- refactor: split OGEngineClient.Init.cs (1315 lines) into 3 partial class files (0ae6ee0)
- refactor: split OGEngineClient.Inventory.cs (1571 lines) into 3 partial class files (3400f0b)
- refactor: split OGEngineClient.Parse.cs (1579 lines) into 4 partial class files (e4240a1)
- refactor: split OGEngineClient.Quests.cs (1547 lines) into 3 partial class files (f434f5a)
- refactor: split OGEngineClient.Session.cs (1313 lines) into 3 partial class files (68f002d)
- refactor: split OGEngineExports.cs (2056 lines) into 5 partial class files (105c9ca)
- Repair provider contracts and deployed dependency pins (1c3a9ec)
- Share quest completion transitions across games (8410543)
- Start hosted HyperDrive processing workers (fc82224)
- Track promoted development API dependencies (cb73fde)
- Use deployed dev APIs for STAR clients (dc434fe)
Full changelog
https://github.com/NextGenSoftwareUK/OASIS/commits/master/OASIS Omniverse/OGEngineClient