NextGenSoftware.OGEngine.Client 2.0.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package NextGenSoftware.OGEngine.Client --version 2.0.2
                    
NuGet\Install-Package NextGenSoftware.OGEngine.Client -Version 2.0.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NextGenSoftware.OGEngine.Client" Version="2.0.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="NextGenSoftware.OGEngine.Client" Version="2.0.2" />
                    
Directory.Packages.props
<PackageReference Include="NextGenSoftware.OGEngine.Client" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add NextGenSoftware.OGEngine.Client --version 2.0.2
                    
#r "nuget: NextGenSoftware.OGEngine.Client, 2.0.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package NextGenSoftware.OGEngine.Client@2.0.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=NextGenSoftware.OGEngine.Client&version=2.0.2
                    
Install as a Cake Addin
#tool nuget:?package=NextGenSoftware.OGEngine.Client&version=2.0.2
                    
Install as a Cake Tool

Native AOT .NET client for the WEB4 OASIS API and WEB5 STAR API, plus P/Invoke interop exports for OGEngine-based games (OQuake, ODOOM etc). Handles avatar auth, inventory, quests, XP, karma, NFT minting and sync callbacks — bridging the OASIS/STAR platform directly into native game engines.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

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Version Downloads Last Updated
2.0.3 92 10/13/2026
2.0.2 87 10/13/2026
1.0.0 112 9/28/2026

NextGenSoftware.OGEngine.Client v2.0.2

Native AOT .NET client for the WEB4 OASIS API and WEB5 STAR API, plus P/Invoke interop exports for OGEngine-based games (OQuake, ODOOM etc). Handles avatar auth, inventory, quests, XP, karma, NFT minting and sync callbacks — bridging the OASIS/STAR platform directly into native game engines.

What's new since v2.0.1
- Add end-to-end Edge offline synchronization (b2844f2)
- Advance OGEngine clean build configuration (ecf9e29)
- Advance OGEngine offline scope contract (2ba596c)
- Advance OGEngine shared transition tests (4d46c6b)
- Advance OGEngineClient Windows native publish contract (ff55ed5)
- Advance shared OGEngineClient release contract (66a033b)
- Align OGEngine development dependency pin (c482fca)
- chore: bump OASIS Hub + OGEngineClient submodule pointers (3a80e57)
- chore: bump Omniverse submodule pointers — ConsumeArriveFile, stale state guard, 11 unit tests (ac937bb)
- chore: bump Omniverse submodules — invariant float fix, HUD trigger fix, 6 new tests (038e04d)
- chore: bump Omniverse submodules + docs — native arrive export, stale-file delete, test scripts (de2a93d)
- chore(omniverse): bump OASIS Hub and OGEngineClient submodules (0da243b)
- ci: fail the build when a project is in no solution (1bf0d69)
- Complete shared inventory runtime integration (915d7fb)
- docs: add README.md for 57 providers + bump submodule pointers (87b2b85)
- docs: update INTEGRATION_GUIDE with teleport/spawn phases and new API sections (4d3695a)
- Document demo inventory seed runners (6b98b95)
- Document deployed Our World shared integration (d393fc7)
- feat: add EditorIntegrations (NetRadiant, Mapster32) and 7 new OGame integrations (1186428)
- feat: add OQuake2/OQuake2-RTX/OQuake3 integrations; complete 10-game Omniverse (3536665)
- feat: complete Edge offline runtime and release automation (279c090)
- feat: implement UnlockPortal across all 10 games + PortalsController STAR API (ecdbac7)
- feat(integrations): add CheckIncomingTeleport and spawn-event polling to all 7 game integrations (d7d5090)
- feat(ogengine): add teleport, spawn-event, and map-entity C API functions (c4d1060)
- feat(omniverse): games use ogengine_hub_frame; document Hub IPC and audit (5a4f3bb)
- feat(omniverse): implement player warp + entity spawn across all 10 OGames (4e249a6)
- feat(OQuake2-RTX): connect to the Omniverse Hub; fix OQuake2/2-RTX/3 build scripts (b452d40)
- Finalize cross-game release artifacts and dependency pins (d7dd1a3)
- fix: restore cross-platform release validation (375e3f5)
- fix: restore dev API URLs and password in test scripts (reverted by merge) (0861111)
- fix(railway): repin dependency manifest to pushed gitlinks (29cc885)
- fix(submodules): point Development at each submodule's active branch (11b15ce)
- Model GeoNFT identity independently from inventory category (aa4e77b)
- Prepare production three-game Edge release (c8f1b2c)
- Preserve failover diagnostics in WEB5 quest responses (2530c1a)
- Publish typed quest progress projections (b08a94d)
- refactor: replace OGEngineClient and ONODE Manager/Client/Service with private submodules (87600db)
- refactor: split large files into partial classes; fix duplicate methods from file splitting (824917b)
- refactor: split OGEngineClient.cs (7445 lines) into 6 partial class files (4bea0a4)
- refactor: split OGEngineClient.Init.cs (1315 lines) into 3 partial class files (0ae6ee0)
- refactor: split OGEngineClient.Inventory.cs (1571 lines) into 3 partial class files (3400f0b)
- refactor: split OGEngineClient.Parse.cs (1579 lines) into 4 partial class files (e4240a1)
- refactor: split OGEngineClient.Quests.cs (1547 lines) into 3 partial class files (f434f5a)
- refactor: split OGEngineClient.Session.cs (1313 lines) into 3 partial class files (68f002d)
- refactor: split OGEngineExports.cs (2056 lines) into 5 partial class files (105c9ca)
- Repair provider contracts and deployed dependency pins (1c3a9ec)
- Share quest completion transitions across games (8410543)
- Start hosted HyperDrive processing workers (fc82224)
- Track promoted development API dependencies (cb73fde)
- Use deployed dev APIs for STAR clients (dc434fe)

Full changelog
https://github.com/NextGenSoftwareUK/OASIS/commits/master/OASIS Omniverse/OGEngineClient