NextLevel.GameMaintenance
1.0.2
dotnet add package NextLevel.GameMaintenance --version 1.0.2
NuGet\Install-Package NextLevel.GameMaintenance -Version 1.0.2
<PackageReference Include="NextLevel.GameMaintenance" Version="1.0.2" />
<PackageVersion Include="NextLevel.GameMaintenance" Version="1.0.2" />
<PackageReference Include="NextLevel.GameMaintenance" />
paket add NextLevel.GameMaintenance --version 1.0.2
#r "nuget: NextLevel.GameMaintenance, 1.0.2"
#:package NextLevel.GameMaintenance@1.0.2
#addin nuget:?package=NextLevel.GameMaintenance&version=1.0.2
#tool nuget:?package=NextLevel.GameMaintenance&version=1.0.2
Update/maintenance state coordination for NextLevel game services. A Redis-backed, per-tag UpdateState (None/Warmup/InProgress) with a uniform admin endpoint (POST/GET /api/admin/maintenance/state, BasicAuth), [BlockWhenUpdating] controller attributes, a shared SignalR connection registry + connected-users endpoint, and a single IGameMaintenanceHandler the host implements to react to changes. Generic over a per-service tag enum so one service (e.g. lobby) can control several games.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net9.0
- StackExchange.Redis (>= 2.8.16)
NuGet packages
This package is not used by any NuGet packages.
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