OpenGJKSharp 0.3.0
dotnet add package OpenGJKSharp --version 0.3.0
NuGet\Install-Package OpenGJKSharp -Version 0.3.0
<PackageReference Include="OpenGJKSharp" Version="0.3.0" />
<PackageVersion Include="OpenGJKSharp" Version="0.3.0" />
<PackageReference Include="OpenGJKSharp" />
paket add OpenGJKSharp --version 0.3.0
#r "nuget: OpenGJKSharp, 0.3.0"
#:package OpenGJKSharp@0.3.0
#addin nuget:?package=OpenGJKSharp&version=0.3.0
#tool nuget:?package=OpenGJKSharp&version=0.3.0
OpenGJKSharp
OpenGJKSharp is a C# native implementation of the GJK (Gilbert-Johnson-Keerthi) algorithm, designed for efficient collision detection between convex polyhedra in 3D space. This project is inspired by the original openGJK (written in C) and reimagined for the .NET ecosystem.
Installation
You can install OpenGJKSharp via NuGet:
dotnet add package OpenGJKSharp --version 0.3.0
Or using the Package Manager:
Install-Package OpenGJKSharp -Version 0.3.0
Note: Starting with 0.3.0, the entry-point class is named
OpenGjk(previouslyOpenGJKSharp, which collided with the namespace and could not be referenced without a namespace alias).
Usage
Here is an example of detecting a collision between two overlapping cubes:
using System.Numerics;
using OpenGJKSharp;
// Cube 1
var a = new Vector3[]
{
new(0, 0, 0),
new(1, 0, 0),
new(0, 1, 0),
new(1, 1, 0),
new(0, 0, 1),
new(1, 0, 1),
new(0, 1, 1),
new(1, 1, 1),
};
// Cube 2
var b = new Vector3[]
{
new(0.5f, 0.5f, 0),
new(1.5f, 0.5f, 0),
new(0.5f, 1.5f, 0),
new(1.5f, 1.5f, 0),
new(0.5f, 0.5f, 1),
new(1.5f, 0.5f, 1),
new(0.5f, 1.5f, 1),
new(1.5f, 1.5f, 1),
};
bool hasCollision = OpenGjk.HasCollision(a, b);
Console.WriteLine($"Collision detected: {hasCollision}"); // Outputs: true
The following image illustrates the collision between the two cubes:

Penetration depth and contact normal (EPA)
ComputeCollisionInformation runs the GJK algorithm and, when a collision is detected,
the EPA (Expanding Polytope Algorithm) to compute the penetration depth and contact normal:
double distance = OpenGjk.ComputeCollisionInformation(a, b, out Vector3 contactNormal);
if (distance < 0)
{
// Colliding: -distance is the penetration depth, contactNormal is the contact normal
Console.WriteLine($"Penetration depth: {-distance}, normal: {contactNormal}");
}
else
{
// Separated: distance is the minimum distance between the two bodies
Console.WriteLine($"Distance: {distance}");
}
Minimum distance and closest points
ComputeMinimumDistance returns the minimum distance between two bodies
(0 when they collide) and can also report the closest point on each body:
double distance = OpenGjk.ComputeMinimumDistance(a, b, out Vector3 closestA, out Vector3 closestB);
Console.WriteLine($"Distance: {distance}");
Console.WriteLine($"Closest points: {closestA} <-> {closestB}");
HasCollision and ComputeMinimumDistance also accept Vector2[] polygons
(treated as flat shapes on the z = 0 plane).
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.