OpenGJKSharp 0.4.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package OpenGJKSharp --version 0.4.0
                    
NuGet\Install-Package OpenGJKSharp -Version 0.4.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenGJKSharp" Version="0.4.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OpenGJKSharp" Version="0.4.0" />
                    
Directory.Packages.props
<PackageReference Include="OpenGJKSharp" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OpenGJKSharp --version 0.4.0
                    
#r "nuget: OpenGJKSharp, 0.4.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OpenGJKSharp@0.4.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OpenGJKSharp&version=0.4.0
                    
Install as a Cake Addin
#tool nuget:?package=OpenGJKSharp&version=0.4.0
                    
Install as a Cake Tool

OpenGJKSharp

NuGet NuGet Downloads Build License: GPL v3

OpenGJKSharp is a C# native implementation of the GJK (Gilbert-Johnson-Keerthi) algorithm, designed for efficient collision detection between convex polyhedra in 3D space. This project is inspired by the original openGJK (written in C) and reimagined for the .NET ecosystem.

Targets netstandard2.0, netstandard2.1, net8.0, and net10.0, so it can be used from .NET Framework 4.6.2+, .NET Core 2.0+, .NET 5+, Unity 2021.2+, and Mono.

Installation

You can install OpenGJKSharp via NuGet:

dotnet add package OpenGJKSharp

Or using the Package Manager:

Install-Package OpenGJKSharp

Note: Starting with 0.3.0, the entry-point class is named OpenGjk (previously OpenGJKSharp, which collided with the namespace and could not be referenced without a namespace alias).

Usage

Here is an example of detecting a collision between two overlapping cubes:

using System.Numerics;
using OpenGJKSharp;

// Cube 1
var a = new Vector3[]
{
    new(0, 0, 0),
    new(1, 0, 0),
    new(0, 1, 0),
    new(1, 1, 0),
    new(0, 0, 1),
    new(1, 0, 1),
    new(0, 1, 1),
    new(1, 1, 1),
};

// Cube 2
var b = new Vector3[]
{
    new(0.5f, 0.5f, 0),
    new(1.5f, 0.5f, 0),
    new(0.5f, 1.5f, 0),
    new(1.5f, 1.5f, 0),
    new(0.5f, 0.5f, 1),
    new(1.5f, 0.5f, 1),
    new(0.5f, 1.5f, 1),
    new(1.5f, 1.5f, 1),
};

bool hasCollision = OpenGjk.HasCollision(a, b);

Console.WriteLine($"Collision detected: {hasCollision}"); // Outputs: true

The following image illustrates the collision between the two cubes:

Collision Example

Penetration depth and contact normal (EPA)

ComputeCollisionInformation runs the GJK algorithm and, when a collision is detected, the EPA (Expanding Polytope Algorithm) to compute the penetration depth and contact normal:

double distance = OpenGjk.ComputeCollisionInformation(a, b, out Vector3 contactNormal);

if (distance < 0)
{
    // Colliding: -distance is the penetration depth, contactNormal is the contact normal
    Console.WriteLine($"Penetration depth: {-distance}, normal: {contactNormal}");
}
else
{
    // Separated: distance is the minimum distance between the two bodies
    Console.WriteLine($"Distance: {distance}");
}

Minimum distance and closest points

ComputeMinimumDistance returns the minimum distance between two bodies (0 when they collide) and can also report the closest point on each body:

double distance = OpenGjk.ComputeMinimumDistance(a, b, out Vector3 closestA, out Vector3 closestB);

Console.WriteLine($"Distance: {distance}");
Console.WriteLine($"Closest points: {closestA} <-> {closestB}");

HasCollision and ComputeMinimumDistance also accept Vector2[] polygons (treated as flat shapes on the z = 0 plane).

License

OpenGJKSharp is licensed under GPL-3.0, following the upstream openGJK project. Note that GPL-3.0 has copyleft requirements — if you plan to use this library in closed-source or commercial software, please review the license terms carefully.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

  • .NETStandard 2.1

    • No dependencies.
  • net10.0

    • No dependencies.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.6.0 99 8/3/2026
0.5.0 97 8/1/2026
0.4.0 103 7/23/2026
0.3.0 113 7/10/2026
0.2.0 100 7/9/2026
0.1.0 100 7/9/2026
0.0.5 425 3/8/2025