OpenGL.Net.Math
0.8.4
dotnet add package OpenGL.Net.Math --version 0.8.4
NuGet\Install-Package OpenGL.Net.Math -Version 0.8.4
<PackageReference Include="OpenGL.Net.Math" Version="0.8.4" />
paket add OpenGL.Net.Math --version 0.8.4
#r "nuget: OpenGL.Net.Math, 0.8.4"
// Install OpenGL.Net.Math as a Cake Addin
#addin nuget:?package=OpenGL.Net.Math&version=0.8.4
// Install OpenGL.Net.Math as a Cake Tool
#tool nuget:?package=OpenGL.Net.Math&version=0.8.4
Modern OpenGL bindings for C# - Math Data Structures.
Implements most blittable data structures required for OpenGL interop. Vertices, matrices and colors.
Implements most of basic old-school OpenGL matrix math, i.e. projections or transforms.
Product | Versions |
---|---|
.NET | net6.0-android net7.0-android |
.NET Framework | net35 net40 net403 net45 net451 net452 net46 net461 net462 net463 net47 net471 net472 net48 net481 |
MonoAndroid | monoandroid |
-
.NETCoreApp 1.1
- No dependencies.
-
.NETCoreApp 2.0
- System.Numerics.Vectors (>= 4.3.0)
- System.Runtime.CompilerServices.Unsafe (>= 4.3.0)
-
.NETFramework 3.5
- No dependencies.
-
.NETFramework 4.6.1
- System.Numerics.Vectors (>= 4.3.0)
- System.Runtime.CompilerServices.Unsafe (>= 4.3.0)
-
MonoAndroid 0.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
* v0.8.0
- Matrices and vertices implemented using structs
- Removed previous matrices and vertices classes
* v0.7.1
- Built with VS 2017 15.3.
- Include .NET Core targets (netcoreapp 1.1, netcoreapp 2.0).
* v0.7.0
- First release, data structures demerged from OpenGL.Net.