RenderaEngine 1.0.1

dotnet add package RenderaEngine --version 1.0.1
                    
NuGet\Install-Package RenderaEngine -Version 1.0.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RenderaEngine" Version="1.0.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RenderaEngine" Version="1.0.1" />
                    
Directory.Packages.props
<PackageReference Include="RenderaEngine" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RenderaEngine --version 1.0.1
                    
#r "nuget: RenderaEngine, 1.0.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RenderaEngine@1.0.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RenderaEngine&version=1.0.1
                    
Install as a Cake Addin
#tool nuget:?package=RenderaEngine&version=1.0.1
                    
Install as a Cake Tool

RenderaEngine

RenderaEngine is a cross-platform .NET framework for developing games and graphics systems using OpenGL.

Minimum working window

using RenderaEngine;

// Initialize Engine
Engine.Initialize();

// Set your scene
Engine.SetScene(new TestScene());

// Run Game
Engine.Run();
// The scene should inherit from the base SceneBase class
public class TestScene : SceneBase
{
    // The Setup method is called when the scene is initialized
    protected override void Setup()
    {
        // Create a list of objects that will be part of the scene
        var objects = new List<GameObject>();

        // Create the camera component
        var camera = new Camera();

        // Create a scene object to hold the camera
        var cameraObj = new GameObject();

        // Add the camera component to the object
        cameraObj.AddComponent(camera);
        
        // Add the camera object to the scene's object list
        objects.Add(cameraObj);

        // Load all scene assets and pass in the object list and camera
        LoadSceneAssets(objects, camera);
    }
}
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.1 67 1/24/2026
1.0.0 61 1/24/2026