RenderaEngine 1.0.1
dotnet add package RenderaEngine --version 1.0.1
NuGet\Install-Package RenderaEngine -Version 1.0.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RenderaEngine" Version="1.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RenderaEngine" Version="1.0.1" />
<PackageReference Include="RenderaEngine" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RenderaEngine --version 1.0.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: RenderaEngine, 1.0.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RenderaEngine@1.0.1
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RenderaEngine&version=1.0.1
#tool nuget:?package=RenderaEngine&version=1.0.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
RenderaEngine
RenderaEngine is a cross-platform .NET framework for developing games and graphics systems using OpenGL.
Minimum working window
using RenderaEngine;
// Initialize Engine
Engine.Initialize();
// Set your scene
Engine.SetScene(new TestScene());
// Run Game
Engine.Run();
// The scene should inherit from the base SceneBase class
public class TestScene : SceneBase
{
// The Setup method is called when the scene is initialized
protected override void Setup()
{
// Create a list of objects that will be part of the scene
var objects = new List<GameObject>();
// Create the camera component
var camera = new Camera();
// Create a scene object to hold the camera
var cameraObj = new GameObject();
// Add the camera component to the object
cameraObj.AddComponent(camera);
// Add the camera object to the scene's object list
objects.Add(cameraObj);
// Load all scene assets and pass in the object list and camera
LoadSceneAssets(objects, camera);
}
}
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- OpenTK (>= 5.0.0-pre.15)
- StbImageSharp (>= 2.30.15)
-
net9.0
- OpenTK (>= 5.0.0-pre.15)
- StbImageSharp (>= 2.30.15)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.