SMRenderer2D 1.0.15

.NET Framework 4.5.2
dotnet add package SMRenderer2D --version 1.0.15
NuGet\Install-Package SMRenderer2D -Version 1.0.15
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SMRenderer2D" Version="1.0.15" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SMRenderer2D --version 1.0.15
#r "nuget: SMRenderer2D, 1.0.15"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SMRenderer2D as a Cake Addin
#addin nuget:?package=SMRenderer2D&version=1.0.15

// Install SMRenderer2D as a Cake Tool
#tool nuget:?package=SMRenderer2D&version=1.0.15

A 2D render engine, that is designed to be easly extended and modified. It was completly written in OpenTK.

Product Compatible and additional computed target framework versions.
.NET Framework net452 is compatible.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.
  • .NETFramework 4.5.2

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.15 368 9/30/2021
1.0.14 327 5/14/2021
1.0.13 297 5/12/2021 290 5/5/2021
1.0.12 297 5/5/2021 304 5/2/2021 308 5/2/2021 274 4/24/2021
1.0.11 302 4/22/2021 300 4/19/2021
1.0.10 305 4/19/2021 307 4/1/2021
1.0.9 272 3/30/2021
1.0.8 290 3/28/2021 296 3/27/2021
1.0.7 302 3/26/2021 317 3/24/2021
1.0.6 312 3/24/2021
1.0.5 307 3/20/2021
1.0.4 345 3/20/2021 375 3/19/2021
1.0.3 361 3/19/2021
1.0.2 352 3/19/2021
1.0.1 367 3/19/2021
1.0.0 376 3/19/2021

+ Font.BaselineAdjust
+ GenericTransformation.ForceCalculateMatrix()
+ SM.Base.Controls.Mouse now has a feature to disable tracking.
+ Replaced Bloom Effect with the similar system how blender use it.
+ You can now disable ANY post processing effects.
+ Interpolation for CVectors.
+ MathUtils
+ RenderPipelines now have a central list for post processing effects.
+ CVectorBase.Interpolate has now a "autoStart"-parameter.
+ CVectorBase.Interpolate has now a option to insert a start value.

~ Moved Interpolate methods to CVectorBase with Type-param.
~ Made sure, you can't get a higher multisampling as 8.
~ Allowed PostProcessUtility.FinalizeHDR to select a color curve.
~ Log-System is now ignored if a debugger is attached.
~ Post Processing Shader does now send the texel size as the "renderedTextureTexelSize"-uniform.
~ Improved Text Rendering
~ Made Mouse.InScreen public to set.
~ Fixed a issue, where the program crashes, when DrawText has a empty string.
~ Fixed a issue, where the program crashes, when no render-instances are avaliable, but the shader requires at least one.
~ Fixed a issue, where the program crashes, when minimizing the window.

+ ColorAttachments now contain a reference to the framebuffer its connected.
+ ColorAttachments can now have a own size.
+ Framebuffer.Append(string key, Vector2 size, int pos)
+Framebuffers now have a method to completely reset itself.
+ Framebuffers now have a Blit-method called "CopyTo".

~ Framebuffer.GetCurrentlyActive() will now return an actual SM.OGL.Framebuffer-object.
~ Renderbuffers now are a class and contain the ID by itself.
~ Renamed Uniform-function to its class-name: f.E. SetBool, SetFloat instead of SetUniform1