dotnet add package SMRenderer2D --version 1.0.15
NuGet\Install-Package SMRenderer2D -Version 1.0.15
<PackageReference Include="SMRenderer2D" Version="1.0.15" />
paket add SMRenderer2D --version 1.0.15
#r "nuget: SMRenderer2D, 1.0.15"
// Install SMRenderer2D as a Cake Addin #addin nuget:?package=SMRenderer2D&version=1.0.15 // Install SMRenderer2D as a Cake Tool #tool nuget:?package=SMRenderer2D&version=1.0.15
A 2D render engine, that is designed to be easly extended and modified. It was completly written in OpenTK.
|Product||Versions Compatible and additional computed target framework versions.|
|.NET Framework||net452 is compatible. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed.|
- OpenTK (>= 3.3.1)
This package is not used by any NuGet packages.
This package is not used by any popular GitHub repositories.
+ SM.Base.Controls.Mouse now has a feature to disable tracking.
+ Replaced Bloom Effect with the similar system how blender use it.
+ You can now disable ANY post processing effects.
+ Interpolation for CVectors.
+ RenderPipelines now have a central list for post processing effects.
+ CVectorBase.Interpolate has now a "autoStart"-parameter.
+ CVectorBase.Interpolate has now a option to insert a start value.
~ Moved Interpolate methods to CVectorBase with Type-param.
~ Made sure, you can't get a higher multisampling as 8.
~ Allowed PostProcessUtility.FinalizeHDR to select a color curve.
~ Log-System is now ignored if a debugger is attached.
~ Post Processing Shader does now send the texel size as the "renderedTextureTexelSize"-uniform.
~ Improved Text Rendering
~ Made Mouse.InScreen public to set.
~ Fixed a issue, where the program crashes, when DrawText has a empty string.
~ Fixed a issue, where the program crashes, when no render-instances are avaliable, but the shader requires at least one.
~ Fixed a issue, where the program crashes, when minimizing the window.
+ ColorAttachments now contain a reference to the framebuffer its connected.
+ ColorAttachments can now have a own size.
+ Framebuffer.Append(string key, Vector2 size, int pos)
+Framebuffers now have a method to completely reset itself.
+ Framebuffers now have a Blit-method called "CopyTo".
~ Framebuffer.GetCurrentlyActive() will now return an actual SM.OGL.Framebuffer-object.
~ Renderbuffers now are a class and contain the ID by itself.
~ Renamed Uniform-function to its class-name: f.E. SetBool, SetFloat instead of SetUniform1