Silk.NET.OpenGL
1.0.0-preview3
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.OpenGL --version 1.0.0-preview3
NuGet\Install-Package Silk.NET.OpenGL -Version 1.0.0-preview3
<PackageReference Include="Silk.NET.OpenGL" Version="1.0.0-preview3" />
<PackageVersion Include="Silk.NET.OpenGL" Version="1.0.0-preview3" />
<PackageReference Include="Silk.NET.OpenGL" />
paket add Silk.NET.OpenGL --version 1.0.0-preview3
#r "nuget: Silk.NET.OpenGL, 1.0.0-preview3"
#addin nuget:?package=Silk.NET.OpenGL&version=1.0.0-preview3&prerelease
#tool nuget:?package=Silk.NET.OpenGL&version=1.0.0-preview3&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenAL, and Vulkan.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.Core (>= 1.0.0-preview3)
NuGet packages (43)
Showing the top 5 NuGet packages that depend on Silk.NET.OpenGL:
Package | Downloads |
---|---|
Uno.WinUI.Runtime.Skia.Gtk
This package provides the platform support for Skia in Uno Platform projects. |
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Uno.UI.Runtime.Skia.Gtk
This package provides the platform support for Skia in Uno Platform projects. |
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Stride.Graphics
Package Description |
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Silk.NET
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
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Jypeli.NET
Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä. |
GitHub repositories (22)
Showing the top 20 popular GitHub repositories that depend on Silk.NET.OpenGL:
Repository | Stars |
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unoplatform/uno
Open-source platform for building cross-platform native Mobile, Web, Desktop and Embedded apps quickly. Create rich, C#/XAML, single-codebase apps from any IDE. Hot Reload included! 90m+ NuGet Downloads!!
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stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
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dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
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tixl3d/tixl
Tooll 3 is an open source software to create realtime motion graphics.
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TASEmulators/BizHawk
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
|
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rds1983/Myra
UI Library for MonoGame, FNA and Stride
|
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soulsmods/DSMapStudio
A standalone map/level editor for Demon's Souls, Dark Souls 1/2/3, Bloodborne, Sekiro, and Elden Ring.
|
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vercidium-patreon/meshing
Greedy meshing algorithm for voxel models
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Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
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friflo/Friflo.Engine.ECS
High-performance C# ECS
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FontStashSharp/FontStashSharp
C# port of https://github.com/memononen/fontstash
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vawser/Smithbox
Smithbox is a modding tool for Elden Ring, Armored Core VI, Sekiro, Dark Souls 3, Dark Souls 2, Dark Souls, Bloodborne and Demon's Souls.
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davidwengier/Trains.NET
A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
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Kermalis/PokemonGameEngine
A C# 2D Pokémon game engine and map editor.
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SilkCommunity/TrippyGL
A simple, lightweight yet highly versatile OpenGL graphics library
|
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friflo/Friflo.Json.Fliox
C# ORM - High Performance, SQL, NoSQL, Messaging, Pub-Sub
|
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natecurtiss/mirage
A small 2D C# game engine I made in about 24 hours.
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Pyrdacor/freeserf.net
Settlers 1 clone written in C#
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shibbo/Fushigi
An editor for Super Mario Bros. Wonder.
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HexaEngine/Hexa.NET.ImGui
A .NET wrapper for the Dear ImGui.
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Version | Downloads | Last updated |
---|---|---|
2.22.0 | 36,577 | 11/5/2024 |
2.21.0 | 50,815 | 4/23/2024 |
2.20.0 | 40,666 | 12/12/2023 |
2.19.0 | 7,403 | 11/14/2023 |
2.18.0 | 4,395 | 10/21/2023 |
2.17.1 | 30,821 | 4/9/2023 |
2.17.0 | 13,787 | 4/6/2023 |
2.16.0 | 404,278 | 8/2/2022 |
2.15.0 | 82,578 | 4/2/2022 |
2.14.0 | 9,253 | 3/15/2022 |
2.13.0 | 9,650 | 2/6/2022 |
2.12.0 | 8,818 | 1/7/2022 |
2.11.0 | 6,340 | 12/6/2021 |
2.10.1 | 16,354 | 11/10/2021 |
2.10.0 | 2,876 | 11/6/2021 |
2.9.0 | 3,887 | 10/5/2021 |
2.8.0 | 3,880 | 9/4/2021 |
2.7.0 | 3,673 | 8/9/2021 |
2.6.0 | 4,945 | 7/3/2021 |
2.5.0 | 4,677 | 6/8/2021 |
2.4.0 | 20,304 | 5/7/2021 |
2.3.0 | 3,269 | 4/3/2021 |
2.2.0 | 2,760 | 3/6/2021 |
2.1.0 | 4,133 | 2/16/2021 |
2.0.0 | 2,843 | 1/2/2021 |
2.0.0-preview5 | 1,546 | 12/29/2020 |
2.0.0-preview4 | 1,669 | 12/8/2020 |
2.0.0-preview3 | 1,664 | 11/17/2020 |
2.0.0-preview2 | 1,746 | 8/21/2020 |
2.0.0-preview | 2,376 | 7/15/2020 |
1.9.0 | 2,786 | 12/4/2020 |
1.8.0 | 4,027 | 11/6/2020 |
1.7.0 | 3,322 | 10/2/2020 |
1.6.0 | 2,930 | 9/4/2020 |
1.5.0 | 2,952 | 8/7/2020 |
1.4.0 | 4,417 | 7/3/2020 |
1.3.0 | 3,231 | 6/5/2020 |
1.2.1 | 3,214 | 5/16/2020 |
1.2.0 | 2,943 | 5/1/2020 |
1.1.1 | 3,125 | 4/13/2020 |
1.1.0 | 3,434 | 4/5/2020 |
1.0.1 | 3,066 | 3/17/2020 |
1.0.0 | 3,480 | 3/6/2020 |
1.0.0-preview5 | 1,923 | 2/18/2020 |
1.0.0-preview4 | 1,875 | 2/8/2020 |
1.0.0-preview3 | 2,263 | 11/15/2019 |
1.0.0-preview2 | 1,650 | 8/10/2019 |
1.0.0-preview | 1,679 | 8/4/2019 |
- Added Vulkan
- Added mouse movement
- Added gamepad rumble (though it hasn't been implemented in GLFW yet)
- Added macOS support
- Added more overloads, as well as fixed the existing ones.
- Added DoRender, DoUpdate, DoEvents, Open, Reset, and IsClosing members for custom game loops
- Added KeyChar for receiving text input (modifiers applied)
- Added strongly-typed enum groupings for OpenGL and OpenGLES
- Fixed extension loading
- Fixed a bug where strings weren't marshalled properly
- Fixed a bug where some shaders didn't compile correctly
- Fixed a bug where some programs didn't link correctly
- Fixed various OpenAL bugs
- Removed all built-in thread management, the user will have to take care of this themselves.
- Synchronised the enum of all available keys with that of GLFW