StateMachine 1.2.4

This project implements a Finite-State-Machine (FSM) as a PCL (portable class library) designed to be used in games.
 Furthermore it implements even a Stack-Based-FSM (SBFSM). So you may tell it to 'continue with the last state before the active one'.
 You describe your FSM using a nice and well documented DSL (Domain Specific Language).

     This replaces the code we usually had for keyboard-input (run-left-right-duck-jump), clicked buttons on the GUI (idle-over-down-refreshing), tower-states (idle-aiming-firing-reloading) or for the connection procedure when setting up peer2peer connections in our games....

Install-Package StateMachine -Version 1.2.4
dotnet add package StateMachine --version 1.2.4
<PackageReference Include="StateMachine" Version="1.2.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add StateMachine --version 1.2.4
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: StateMachine, 1.2.4"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install StateMachine as a Cake Addin
#addin nuget:?package=StateMachine&version=1.2.4

// Install StateMachine as a Cake Tool
#tool nuget:?package=StateMachine&version=1.2.4
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Dependencies

This package has no dependencies.

NuGet packages

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Version History

Version Downloads Last updated
1.2.4 562 2/5/2020
1.2.0.1 973 2/13/2018
1.1.3.1 777 1/27/2018
1.1.2.1 821 1/19/2018
1.1.1.3 833 9/20/2017
1.1.1.2 723 9/9/2017
1.1.0.6 820 9/3/2017