180 packages returned for Tags:"machine"

QHSM - Hierarchical State Machine
Base classes that allow a hierarchical finite automata state-chart to be translated easily and directly into C# code. Due to its tiny size and extraordinary performance, it is suitable for embedded or real-time systems.
Staty - A Smart .NET State Machine
Staty is a smart state-machine for .NET. Written as C# portable class library (PCL), Staty comes as an expressive event-driven state-machine with features like concurrence-safety, external and interal events, separate classes per state, entry and exit actions and a fluent syntax to configure the... More information
The Interface Machine
A state machine implementation that is triggered through a (proxy-)interface. This hides all state machine mechanics for the outside world, it just talks with an ordinary interface. This approach also opens the way to use ordinary classes (with interfaces) as states within the state machine. The TIM... More information
Provides developers with libraries for the updated compute platform under Azure Resource manager to deploy virtual machine, virtual machine extensions and availability set management capabilities. Launch, restart, scale, capture and manage VMs, VM Extensions and more. Note: This client library is... More information
Chocolatey is a package manager for Windows (like apt-get but for Windows). It was designed to be a decentralized framework for quickly installing applications and tools that you need. It is built on the NuGet infrastructure currently using PowerShell as its focus for delivering packages from the... More information
Accord.NET Machine Learning (GPL extras)
This package contains libraries of the Accord.NET Framework that are NOT available under the LGPL. It currently includes Accord.MachineLearning.GPL, which contains GPL code and thus can only be used inside GPL-compliant applications. Please take extra care before including this library in your... More information
Hierarchical state machine with fluent definition syntax Features: states and events can be defined with enums, strings or ints - resulting in single class state machines, actions on transitions, entry and exit actions, transition guards, hierarchical with different history... More information