StreamLZ 1.0.2
See the version list below for details.
dotnet add package StreamLZ --version 1.0.2
NuGet\Install-Package StreamLZ -Version 1.0.2
<PackageReference Include="StreamLZ" Version="1.0.2" />
<PackageVersion Include="StreamLZ" Version="1.0.2" />
<PackageReference Include="StreamLZ" />
paket add StreamLZ --version 1.0.2
#r "nuget: StreamLZ, 1.0.2"
#:package StreamLZ@1.0.2
#addin nuget:?package=StreamLZ&version=1.0.2
#tool nuget:?package=StreamLZ&version=1.0.2
StreamLZ
High-performance LZ compression library for .NET with streaming support.
Features
- 6.0 GB/s decompress at level 1, 27% ratio at level 11 (enwik8)
- Single level scale (1-11) — no codec selection needed
- Streaming — SLZ1 frame format supports files of any size
- Sliding window — cross-block match references for better ratio
- Parallel compression — automatic multi-threading with configurable thread limits
- Async —
CompressFileAsync,DecompressFileAsync,IAsyncDisposableonSlzStream - Validation —
TryDecompress(non-throwing),IsValidFrame, content checksums - Zero allocations on the hot path (pooled scratch buffers)
- Native AOT and trimming compatible
- Targets net8.0 and net10.0
Installation
dotnet add package StreamLZ
Quick Start
using StreamLZ;
// Simplest: compress and decompress byte arrays (SLZ1 framed, self-describing)
byte[] compressed = Slz.CompressFramed(data);
byte[] restored = Slz.DecompressFramed(compressed); // no size tracking needed
// Compress / decompress files
Slz.CompressFile("input.txt", "output.slz");
Slz.DecompressFile("output.slz", "restored.txt");
// Stream-based (any size)
Slz.CompressStream(input, output, level: 6);
// Named compression levels
byte[] fast = Slz.CompressFramed(data, SlzCompressionLevel.Fast);
byte[] max = Slz.CompressFramed(data, SlzCompressionLevel.Maximum);
Compression Levels
| Level | Compress | Decompress | Ratio (enwik8) | Description |
|---|---|---|---|---|
| 1 | 378 MB/s | 6.0 GB/s | 58.6% | Fastest |
| 2 | 295 MB/s | 6.0 GB/s | 56.9% | |
| 3 | 278 MB/s | 5.6 GB/s | 56.5% | |
| 4 | 286 MB/s | 5.3 GB/s | 54.0% | |
| 5 | 61 MB/s | 4.8 GB/s | 42.2% | |
| 6 | 60 MB/s | 3.8 GB/s | 33.7% | Default |
| 7 | 42 MB/s | 3.7 GB/s | 33.6% | |
| 8 | 34 MB/s | 3.5 GB/s | 33.7% | |
| 9 | 6.1 MB/s | 1.4 GB/s | 27.4% | |
| 10 | 6.0 MB/s | 1.2 GB/s | 27.2% | |
| 11 | 5.7 MB/s | 926 MB/s | 27.2% | Maximum ratio |
API
StreamLZ offers three API tiers. Choose based on your use case:
Framed in-memory (simplest — self-describing round-trip)
Uses the SLZ1 frame format. Output includes size metadata so decompression needs no external information. Best for storing/transmitting compressed blobs.
byte[] compressed = Slz.CompressFramed(data);
byte[] restored = Slz.DecompressFramed(compressed);
// Named levels for readability
byte[] fast = Slz.CompressFramed(data, SlzCompressionLevel.Fast);
Raw in-memory (zero-copy — caller manages buffers)
No framing. Caller must track the original size and provide output buffers
(including Slz.SafeSpace extra bytes for decompression). Best for hot paths
where you control the buffer lifecycle.
int bound = Slz.GetCompressBound(data.Length);
byte[] dst = new byte[bound];
int compSize = Slz.Compress(data, dst, level: 3);
byte[] output = new byte[originalSize + Slz.SafeSpace];
Slz.Decompress(compressed, output, originalSize);
// Non-throwing variant for untrusted data
if (Slz.TryDecompress(compressed, output, originalSize, out int written))
// success
Important: Raw and framed formats are not interchangeable. Data compressed
with Compress must be decompressed with Decompress (not DecompressFramed),
and vice versa.
File and stream (any size, SLZ1 framed)
Uses the SLZ1 frame format with a sliding window for cross-block match references. Supports files of any size with bounded memory usage.
// Sync
Slz.CompressFile("input.txt", "output.slz");
Slz.DecompressFile("output.slz", "restored.txt");
Slz.CompressStream(input, output, level: 6);
Slz.DecompressStream(input, output);
// Async
await Slz.CompressFileAsync("input.txt", "output.slz", cancellationToken: ct);
await Slz.DecompressFileAsync("output.slz", "restored.txt", cancellationToken: ct);
// With content checksum for integrity verification
Slz.CompressFile("input.txt", "output.slz", useContentChecksum: true);
// Limit compression threads (for server workloads)
Slz.CompressFile("input.txt", "output.slz", maxThreads: 4);
SlzStream (GZipStream-style wrapper)
// Compress (supports await using for async disposal)
await using var compressStream = new SlzStream(outputStream, CompressionMode.Compress);
inputStream.CopyTo(compressStream);
// Decompress
await using var decompressStream = new SlzStream(inputStream, CompressionMode.Decompress);
decompressStream.CopyTo(outputStream);
// With options
var options = new SlzStreamOptions
{
Level = 9,
UseContentChecksum = true,
LeaveOpen = true
};
await using var stream = new SlzStream(inner, CompressionMode.Compress, options);
Note: Disposing an SlzStream in compress mode without writing any data produces
no output. To get a valid empty SLZ1 stream, write at least one byte, or use
CompressFramed(ReadOnlySpan<byte>.Empty).
Validation
bool valid = Slz.IsValidFrame(compressedData);
bool valid = Slz.IsValidFrame(stream); // rewinds if seekable
JIT warmup (optional)
// Called automatically on first use of Slz. Call explicitly at app
// startup to move the ~15ms JIT cost to a predictable point.
Slz.WarmUp();
Comparison vs LZ4, Snappy, Zstd
enwik8 (100 MB text, 3-run median)
| Compressor | Ratio | Compress | Decompress |
|---|---|---|---|
| Snappy | 56.7% | 521 MB/s | 1,122 MB/s |
| LZ4 Fast | 57.3% | 489 MB/s | 4,335 MB/s |
| SLZ L1 | 58.6% | 356 MB/s | 5,961 MB/s |
| Zstd 1 | 40.7% | 409 MB/s | 944 MB/s |
| LZ4 Max | 41.9% | 23 MB/s | 4,335 MB/s |
| SLZ L5 | 42.2% | 61 MB/s | 4,768 MB/s |
| SLZ L6 | 33.7% | 61 MB/s | 3,974 MB/s |
| Zstd 3 | 35.5% | 266 MB/s | 883 MB/s |
| Zstd 9 | 31.1% | 65 MB/s | 1,207 MB/s |
| SLZ L11 | 27.3% | 5.7 MB/s | 1,445 MB/s |
| Zstd 19 | 26.9% | 2.2 MB/s | 1,255 MB/s |
silesia (212 MB mixed, 3-run median)
| Compressor | Ratio | Compress | Decompress |
|---|---|---|---|
| Snappy | 48.1% | 752 MB/s | 1,970 MB/s |
| LZ4 Fast | 47.4% | 653 MB/s | 4,510 MB/s |
| SLZ L1 | 47.1% | 547 MB/s | 6,342 MB/s |
| Zstd 1 | 34.5% | 570 MB/s | 1,526 MB/s |
| LZ4 Max | 36.3% | 17 MB/s | 4,832 MB/s |
| SLZ L5 | 36.4% | 82 MB/s | 5,637 MB/s |
| SLZ L6 | 28.2% | 89 MB/s | 5,798 MB/s |
| Zstd 9 | 27.9% | 94 MB/s | 1,586 MB/s |
| SLZ L11 | 24.7% | 7.6 MB/s | 1,750 MB/s |
| Zstd 19 | 24.9% | 3.5 MB/s | 1,109 MB/s |
All benchmarks on Intel Arrow Lake-S (Ultra 9 285K), .NET 10, multi-threaded.
License
MIT
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- System.IO.Hashing (>= 9.0.4)
-
net8.0
- System.IO.Hashing (>= 9.0.4)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.4.4 | 76 | 4/12/2026 |
| 1.4.3 | 66 | 4/10/2026 |
| 1.4.2 | 58 | 4/10/2026 |
| 1.4.1 | 66 | 4/10/2026 |
| 1.4.0 | 67 | 4/7/2026 |
| 1.3.0 | 57 | 4/7/2026 |
| 1.2.1 | 67 | 4/6/2026 |
| 1.2.0 | 69 | 4/6/2026 |
| 1.1.0 | 69 | 4/6/2026 |
| 1.0.9 | 69 | 3/31/2026 |
| 1.0.8 | 62 | 3/30/2026 |
| 1.0.7 | 53 | 3/30/2026 |
| 1.0.6 | 66 | 3/30/2026 |
| 1.0.5 | 60 | 3/30/2026 |
| 1.0.4 | 66 | 3/29/2026 |
| 1.0.3 | 59 | 3/29/2026 |
| 1.0.2 | 60 | 3/29/2026 |
| 1.0.1 | 70 | 3/27/2026 |
| 1.0.0 | 71 | 3/27/2026 |