SwiftBindings.Apple.RealityKit
26.2.6
dotnet add package SwiftBindings.Apple.RealityKit --version 26.2.6
NuGet\Install-Package SwiftBindings.Apple.RealityKit -Version 26.2.6
<PackageReference Include="SwiftBindings.Apple.RealityKit" Version="26.2.6" />
<PackageVersion Include="SwiftBindings.Apple.RealityKit" Version="26.2.6" />
<PackageReference Include="SwiftBindings.Apple.RealityKit" />
paket add SwiftBindings.Apple.RealityKit --version 26.2.6
#r "nuget: SwiftBindings.Apple.RealityKit, 26.2.6"
#:package SwiftBindings.Apple.RealityKit@26.2.6
#addin nuget:?package=SwiftBindings.Apple.RealityKit&version=26.2.6
#tool nuget:?package=SwiftBindings.Apple.RealityKit&version=26.2.6
SwiftBindings.Apple.RealityKit
Native .NET bindings for Apple's RealityKit framework — Apple's high-level 3D rendering, simulation, and AR composition framework. These are not Objective-C proxy wrappers; they use .NET 10's native Swift interop for direct, high-performance calls into Swift APIs from C#.
📖 Full usage guide → — Swift→C# naming, ARView, hit-testing, entity gestures, render/debug options, and the runtime gaps to avoid.
Most of the entity / component / scene / transform surface lives in the underlying RealityFoundation framework and is shipped as a separate SwiftBindings.Apple.RealityFoundation package. This package adds the RealityKit-specific surface (ARView, gesture recognizers, render and debug options) and depends on SwiftBindings.Apple.RealityFoundation.
Installation
dotnet add package SwiftBindings.Apple.RealityKit
Requirements
- .NET 10.0+
- iOS 26.2+
- macOS host for development
Usage
using RealityKit; // ARView and other RealityKit-specific types
using RealityFoundation; // Entity, Component, Scene, Transform, ModelEntity…
// ARView and the RealityKit-specific composition surface are bound here; the
// entity-component / scene / transform / animation types come from the sibling
// SwiftBindings.Apple.RealityFoundation package. Refer to Apple's RealityKit
// documentation for the full type surface.
Documentation
- Usage guide (wiki) — full C# walkthrough of the binding surface
- Apple RealityKit framework
How It Works
These bindings are auto-generated by Swift Dotnet Bindings using .NET 10's native Swift interop via the SwiftBindings SDK.
License
The bindings are MIT licensed. RealityKit is part of the Apple SDK; refer to Apple's licensing for the underlying framework.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0-ios26.2 is compatible. |
-
net10.0-ios26.2
- SwiftBindings.Apple (>= 26.2.6)
- SwiftBindings.Apple.RealityFoundation (>= 26.2.6)
- SwiftBindings.Runtime (>= 0.14.0 && < 0.15.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.