Wolframite 0.1.0-preview.1

This is a prerelease version of Wolframite.
The owner has unlisted this package. This could mean that the package is deprecated, has security vulnerabilities or shouldn't be used anymore.
dotnet add package Wolframite --version 0.1.0-preview.1
                    
NuGet\Install-Package Wolframite -Version 0.1.0-preview.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Wolframite" Version="0.1.0-preview.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Wolframite" Version="0.1.0-preview.1" />
                    
Directory.Packages.props
<PackageReference Include="Wolframite" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Wolframite --version 0.1.0-preview.1
                    
#r "nuget: Wolframite, 0.1.0-preview.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Wolframite@0.1.0-preview.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Wolframite&version=0.1.0-preview.1&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=Wolframite&version=0.1.0-preview.1&prerelease
                    
Install as a Cake Tool

Wolframite

A MonoGame-based framework for 2D games. Includes entity components, input actions, screen stacks, cameras, rendering, physics, and runtime loaders for authored assets.

This is an early preview; public APIs may change between preview releases.

Installation

dotnet package add Wolframite --version 0.1.0-preview.1

Requires .NET 10. The package selects a MonoGame backend from your target framework:

Game target Backend dependency
net10.0 MonoGame.Framework.DesktopGL 3.8.4.1
net10.0-windows (including compatible Windows versioned targets) MonoGame.Framework.WindowsDX 3.8.4.1

Do not add a conflicting MonoGame backend. Use net10.0 for DesktopGL even when developing on Windows. MonoGame and Spectre.Console are restored as dependencies.

The package name is Wolframite; C# namespaces and the assembly remain WolframiteLib for compatibility:

using WolframiteLib.Framework;

Create GameFramework2D in your MonoGame game's LoadContent, after creating a SpriteBatch. Forward the game's Update and Draw calls to the framework, add your own IGameScreen implementations to its screen stack, and dispose the framework during unload. The game owns its graphics device, sprite batch, gameplay, assets, and MonoGame content pipeline configuration.

The WinUI editor and example game's assets are not included in this runtime package.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed.  net10.0-windows7.0 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

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