XBoxController.Standard 1.0.0

dotnet add package XBoxController.Standard --version 1.0.0
                    
NuGet\Install-Package XBoxController.Standard -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="XBoxController.Standard" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="XBoxController.Standard" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="XBoxController.Standard" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add XBoxController.Standard --version 1.0.0
                    
#r "nuget: XBoxController.Standard, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package XBoxController.Standard@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=XBoxController.Standard&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=XBoxController.Standard&version=1.0.0
                    
Install as a Cake Tool

XBoxController.Standard

.NET Standard library for quickly using XBox Controllers as input devices.

<sup>Compatible with .NET Framework and .NET (aka .NET Core)</sup>

XBox Controllers make awesome input devices for Windows applications. Here's a library to make XBox Controller input simple and trivial, in about 1 minute.

To get started, install NuGet Package XBoxController.Standard (see https://www.nuget.org/packages/XBoxController.Standard for more info).

Code Samples:

Get Connected XBox Controllers

var connectedControllers = XBox.XBoxController.GetConnectedControllers();

Receive events when controllers are connected or disconnected

XBox.XBoxControllerWatcher watcher = new XBox.XBoxControllerWatcher();
watcher.ControllerConnected += (c) => { Console.WriteLine("Controller " + c.PlayerIndex.ToString() + " connected"); };
watcher.ControllerDisconnected += (c) => { Console.WriteLine("Controller " + c.PlayerIndex.ToString() + " disconnected"); };

Find out if Button A is pressed on the first connected controller

var isPressed = XBox.XBoxController.GetConnectedControllers().FirstOrDefault().ButtonAPressed;

Check XBox.DemoConsole project for quick testing this library with an XBox controller.


Remarks:

This project was based on the previous work of BrandonPotter open source XBoxController library: https://github.com/BrandonPotter/XBoxController

Unfortunately, it only supported .NET Framework and I couldn't get in touch with him to update it. So I created this project, ported it to .NET Standard 2.0 and made some improvements.

Many thanks to BrandonPotter for his great work!

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
1.0.0 292 11/6/2025

Initial release of XBoxController.Standard - .NET Standard 2.0 library for XBox Controller input.