ZeroAllocJobScheduler 1.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package ZeroAllocJobScheduler --version 1.0.0
                    
NuGet\Install-Package ZeroAllocJobScheduler -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ZeroAllocJobScheduler" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="ZeroAllocJobScheduler" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="ZeroAllocJobScheduler" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add ZeroAllocJobScheduler --version 1.0.0
                    
#r "nuget: ZeroAllocJobScheduler, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ZeroAllocJobScheduler@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=ZeroAllocJobScheduler&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=ZeroAllocJobScheduler&version=1.0.0
                    
Install as a Cake Tool

ZeroAllocJobScheduler

A highperformance alloc free c# Jobscheduler.
Schedules and executes jobs on a set of worker threads with automatic pooling of internal handles.

Code sample


public class HeavyCalculation : IJob{
  public void Execute(){
    Thread.Sleep(50);  // Simulate heavy work...
    Console.WriteLine("Done");
  }
}

// Automatically chooses threads based on your processor count
var scheduler = new JobScheduler("MyThreads"); 

// You need to pool/create jobs still by yourself
var firsJob = new HeavyCalculation();    
var secondJob = new HeavyCalculation();

// Scheduling jobs, not being executed instantly. They wait for a flush
var firstHandle = firsJob.Schedule();   
var secondHandle = secondJob.Schedule();

// Flushes all scheduled jobs to the worker threads
scheduler.Flush();                       

// Blocks till job/handle completed
firstHandle.Complete();                 
secondHandle.Complete();

// Pool internal handles
firstHandle.Return();                 
secondHandle.Return();

// Dispose
scheduler.Dispose();                

Advanced API

IJob.Schedule(IList<IJob> jobs, IList<JobHandle> handles);   // Schedules a bunch of jobs at once, syntax sugar... handles written into passed array

JobHandle.Complete(JobHandle[] handles);                     // Waits for all jobhandles to finish, blocks till they are     
JobHandle.Return(JobHandle[] handles);                       // Returns all handles to the pool

JobHandle.Complete(IList<JobHandle> handles);                // Waits for all jobhandles to finish, blocks till they are     
JobHandle.Return(IList<JobHandle> handles);                  // Returns all handles to the pool
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on ZeroAllocJobScheduler:

Package Downloads
Arch

A high performance c# net.7 and net.8 archetype based ECS ( Entity component system ).

Pixillery.Core

The core library for the Pixillery game engine which all other Pixillery engine packages depend on.

ABEngine.Arch

A high performance c# net.6 and net.7 archetype based ECS ( Entity component system ).

ZeroGdk.Server

A high-performance C# library that powers the server side of the ZeroGdk framework, offering advanced connection management, an Arch-based ECS, and real-time entity networking for scalable multiplayer game servers.

Arch-Events

A high performance c# net.7 and net.8 archetype based ECS ( Entity component system ).

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on ZeroAllocJobScheduler:

Repository Stars
genaray/Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
annulusgames/Arch.Unity
Arch ECS integration for Unity.
Version Downloads Last Updated
1.1.2 34,208 3/13/2024
1.1.1 379 11/22/2023
1.0.2 12,299 11/12/2022
1.0.1 1,403 11/12/2022
1.0.0 460 11/12/2022

Initial release.