CSInputs.Core 1.1.1

dotnet add package CSInputs.Core --version 1.1.1
                    
NuGet\Install-Package CSInputs.Core -Version 1.1.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CSInputs.Core" Version="1.1.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="CSInputs.Core" Version="1.1.1" />
                    
Directory.Packages.props
<PackageReference Include="CSInputs.Core" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add CSInputs.Core --version 1.1.1
                    
#r "nuget: CSInputs.Core, 1.1.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package CSInputs.Core@1.1.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=CSInputs.Core&version=1.1.1
                    
Install as a Cake Addin
#tool nuget:?package=CSInputs.Core&version=1.1.1
                    
Install as a Cake Tool

CSInputs

This library allows you to send and read mouse / keyboard inputs even when app window inactive.

WinForms / Console Application .NET Framework 4.8+ netcore 8.0+<br/><br/>

Installation

You can install this package from Nuget Package Manager.

Install-Package CSInputs.Core

OR

dotnet add package CSInputs.Core

<br/>

Usage Examples

-Send Inputs

Keyboard Inputs:

SendInput.Keyboard.Send(KeyboardKeys.F1);
SendInput.Keyboard.Send(KeyboardKeys.F1,Enums.KeyFlags.Down);
SendInput.Keyboard.Send(KeyboardKeys.F1,Enums.KeyFlags.Up);
SendInput.Keyboard.SendChar('A');
SendInput.Keyboard.SendString("Hello World!");

<br/>

Mouse Inputs:

SendInput.Mouse.Send(MouseKeys.MouseLeft);

SendInput.Mouse.Send(MouseKeys.MouseLeft,Enums.KeyFlags.Down);
SendInput.Mouse.Send(MouseKeys.MouseLeft,Enums.KeyFlags.Up);

SendInput.Mouse.Send(MouseKeys.MouseLeft, KeyFlags.Down,new Point(150, 123),MousePositioning.Absolute);
SendInput.Mouse.Send(MouseKeys.MouseLeft, KeyFlags.Down,new Point(-5, -30),MousePositioning.Relative);

SendInput.Mouse.MoveTo(new Point(150, 123), Enums.MousePositioning.Absolute);

-Listen Inputs

First you need to instantiate a input listener.

ReadInput.InputListener listener = new ReadInput.InputListener();

Then you can subscribe for keyboard or mouse events to listen inputs.

listener.KeyboardInputs += Listener_KeyboardInputs;
listener.MouseInputs += Listener_MouseInputs;

-Sample Console Application

using System;
//System.Windows.Forms is required to work on console applications. so dont forget to add the reference.
using System.Windows.Forms; 
using CSInputs.Enums;
using CSInputs.ReadInput;
using CSInputs.Structs;

internal class Program
{
    static void Main(string[] args)
    {
        // Instantiate InputListener
        InputListener inputListener = new InputListener();
        
        // Subscribe to KeyboardInputs event handler to listen keyboard inputs.
        inputListener.KeyboardInputs += InputListener_KeyboardInputs;
        
        // Subscribe to MouseInputs event handler to listen mouse inputs.
        inputListener.MouseInputs += InputListener_MouseInputs;
        Application.Run(); // Required to work on console applications,
    }

    private static void InputListener_MouseInputs(MouseData data, ref ModifierKey modifierKey)
    {
        if (data.Key == MouseKeys.MouseRight && data.Flags == KeyFlags.KeyUp)
            Console.WriteLine("Someone just released the \"Right Click\"!");
    }

    private static void InputListener_KeyboardInputs(KeyboardData data, ref ModifierKey modifierKey)
    {
        if (data.Key == KeyboardKeys.Space && data.Flags == KeyFlags.KeyUp)
            Console.WriteLine("Someone just released the \"Space\" key!");
    }
}
Product Compatible and additional computed target framework versions.
.NET net8.0-windows7.0 is compatible.  net9.0-windows was computed.  net10.0-windows was computed.  net10.0-windows7.0 is compatible. 
.NET Framework net48 is compatible.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETFramework 4.8

    • No dependencies.
  • net10.0-windows7.0

    • No dependencies.
  • net8.0-windows7.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.1.1 96 5/5/2026