Keyboard Overlap for your Xamarin.Forms project fixes the Keyboard Overlap issue on iOS. Ensure you call KeyboardOverlapRenderer.Init() in your iOS project! VISIT THE PROJECT URL for more info.
This library attaches to windows global hooks, tracks keyboard and mouse clicks and movement and raises common .NET events with KeyEventArgs and MouseEventArgs, so you can easily retrieve any information you need:
* Mouse coordinates
* Mouse buttons clicked
* Mouse wheel scrolls...
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https://devlib.codeplex.com/
keyboard/mouse input
DevLib is a highly reusable collection of components and core functionalities addressing common crosscutting concerns. It provides a comprehensive set of features that save development time, minimize costs, reduce the use of precious test...
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Mousetrap is a standalone library with no external dependencies. It weighs in at around 1.7kb minified and gzipped and 3kb minified.
Visit http://craig.is/killing/mice for code samples and documentation.
This package is a fork of the Windows Input Simulator package. If you have encountered applications that do not receive input from the original Windows Input Simulator, try replacing it with this package instead.
This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms.
jQuery Simulate is a plugin to simulate browser mouse and keyboard real events. This plugin leveraged the jQuery UI Automated tests to another level, giving the possibility to create automated scripts to test UI components (drag, drop, sortables, etc).
iOS binding package for Michael Tyson's TPKeyboardAvoiding. For more information, follow this description: https://github.com/azchohfi/Xamarin-TPKeyboardAvoiding.iOS/blob/master/README.md
This package is a fork of the Windows Input Simulator Plus package. If you have encountered applications that do not receive input from the original Windows Input Simulator, try replacing it with this package instead.
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and...
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Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.