69 packages returned for Tags:"mouse"

  • 40,856 total downloads
  • last updated 9/18/2017
  • Latest version: 2.17.8
  • keyboard mouse input
https://devlib.codeplex.com/ keyboard/mouse input DevLib is a highly reusable collection of components and core functionalities addressing common crosscutting concerns. It provides a comprehensive set of features that save development time, minimize costs, reduce the use of precious test... More information
Mousetrap is a standalone library with no external dependencies. It weighs in at around 1.7kb minified and gzipped and 3kb minified. Visit http://craig.is/killing/mice for code samples and documentation.
This library attaches to windows global hooks, tracks keyboard and mouse clicks and movement and raises common .NET events with KeyEventArgs and MouseEventArgs, so you can easily retrieve any information you need: * Mouse coordinates * Mouse buttons clicked * Mouse wheel scrolls... More information
An implementation of FSM which provides functions like mouse gesture and keyboard hook to your application.
This package is a fork of the Windows Input Simulator package. If you have encountered applications that do not receive input from the original Windows Input Simulator, try replacing it with this package instead.
A library that contains classes to simulate user input and track user input (mouse and keyboard), in C# and VB.NET.
This package is a fork of the Windows Input Simulator Plus package. If you have encountered applications that do not receive input from the original Windows Input Simulator, try replacing it with this package instead.
Develop .NET applications that can distinguish between multiple mouse and keyboard devices on the same PC. This is a pre-release version subject to constant, breaking changes.
jQuery Simulate is a plugin to simulate browser mouse and keyboard real events. This plugin leveraged the jQuery UI Automated tests to another level, giving the possibility to create automated scripts to test UI components (drag, drop, sortables, etc).
Allows you to listen for Global Keyboard and Mouse events so even if your application is inactive, it'll still capture Mouse and Keyboard input. This can be used to make global keyboard shortcuts for example.
A module for turning XNA and MonoGame's polling model for user input into an event-driven model. Subscribe to the events that you're interested and be told when they occur!