s2protocol.NET
1.0.0
dotnet add package s2protocol.NET --version 1.0.0
NuGet\Install-Package s2protocol.NET -Version 1.0.0
<PackageReference Include="s2protocol.NET" Version="1.0.0" />
<PackageVersion Include="s2protocol.NET" Version="1.0.0" />
<PackageReference Include="s2protocol.NET" />
paket add s2protocol.NET --version 1.0.0
#r "nuget: s2protocol.NET, 1.0.0"
#:package s2protocol.NET@1.0.0
#addin nuget:?package=s2protocol.NET&version=1.0.0
#tool nuget:?package=s2protocol.NET&version=1.0.0
Introduction
dotnet/C# implementation of Blizzards s2protocol for decoding/parsing StarCraft II replays (*.SC2Replay)
Getting started
Installation
dotnet add package s2protocol.NET
Usage
Decode from file path
ReplayDecoder decoder = new();
Sc2Replay replay = await decoder.DecodeAsync(pathToSC2Replay);
Console.WriteLine(replay.Header.BaseBuild);
Decode from stream
ReplayDecoder decoder = new();
await using FileStream stream = File.OpenRead(pathToSC2Replay);
Sc2Replay replay = await decoder.DecodeAsync(stream);
Console.WriteLine(replay.Header.BaseBuild);
DecodeAsync(Stream) leaves the caller-owned stream open. The caller remains responsible for disposing it.
Optional options:
ReplayDecoder decoder = new();
ReplayDecoderOptions options = new ReplayDecoderOptions()
{
Initdata = true,
Details = true,
Metadata = true,
GameEvents = false,
MessageEvents = false,
TrackerEvents = true,
AttributeEvents = false
};
CancellationTokenSource cts = new();
Sc2Replay replay = await decoder.DecodeAsync(pathToSC2Replay, options, cts.Token);
Console.WriteLine(replay.TrackerEvents?.SUnitBornEvents.FirstOrDefault());
ReplayDecoder owns no persistent resources and is not disposable. For bounded parallel work, use caller-owned
Parallel.ForEachAsync and choose the degree of parallelism appropriate for the available memory and CPU.
Ordered events and canonical JSON
Game, message, and tracker events retain their encoded order in BaseGameEvents, BaseMessageEvents, and
BaseTrackerEvents. Tracker category properties such as SUnitBornEvents are synchronized, mutable, lazily filtered
views over that one ordered store; their Count values are cached. Unsupported replay protocol names are retained as
UnknownGameEvent, UnknownMessageEvent, or UnknownTrackerEvent with their stream metadata.
The complete replay graph supports canonical JSON round-tripping with stable class-name $type discriminators:
using System.Text.Json;
using System.Text.Json.Serialization;
string json = JsonSerializer.Serialize(replay, AppJsonSerializerContext.Default.Sc2Replay);
Sc2Replay copy = JsonSerializer.Deserialize(json, AppJsonSerializerContext.Default.Sc2Replay)
?? throw new JsonException("Replay JSON was null.");
[JsonSerializable(typeof(Sc2Replay))]
internal partial class AppJsonSerializerContext : JsonSerializerContext;
Only the ordered base event collections are serialized. Compatibility category/message views and derived unit
relationships are omitted; tracker unit indexes and relationships are rebuilt after deserialization. Unknown JSON
discriminators fail with JsonException. The complete generated context lives in s2cli; library applications opt in
with an application-local source-generated context as shown above, so decoder-only PWA and Native AOT deployments do
not carry the complete JSON graph.
Version 1.x targets net10.0 only. Pin a supported .NET 10 SDK when building or publishing Native AOT applications.
The repository sample can be published with dotnet publish -r linux-x64 --self-contained /p:PublishAot=true and
performs both replay decoding and the canonical JSON round-trip.
Known Limitations / ToDo
GameEvents
All 105 game-event names present in the bundled Blizzard protocol schemas decode to public strongly typed models. UnknownGameEvent is reserved for unsupported future protocol names.
MessageEvents
All five message-event names present in the bundled Blizzard protocol schemas decode to public strongly typed models in stream order. Use replay.MessageEvents.BaseMessageEvents for complete coverage; ChatMessages and PingMessages are synchronized compatibility views excluded from JSON. UnknownMessageEvent preserves metadata for unsupported future protocol names.
TrackerEvents
All ten bundled tracker-event names decode into BaseTrackerEvents in encoded order. Categorized collections remain synchronized mutable views, and unknown protocol event names are retained instead of discarded.
AttributeEvents
All records in replay.attributes.events decode in stream order with the same generic wire semantics used by Blizzard's 95 bundled protocol definitions. Use replay.AttributeEvents.Attributes, MapNamespace, AttributeId, and Scope.
MPQArchive.ExtractFilesToDisk(...) is the correctly named selective extraction API. Extraction rejects rooted and traversal paths.
STriggerSoundLengthSyncEvent ⇒ no data SControlGroupUpdateEvent ⇒ no mask
s2cli
A .NET global tool that emulates Blizzard's s2_cli.exe, powered by s2protocol.NET.
It decodes .SC2Replay files and prints structured JSON output.
⚙️ Built with .NET 10 and System.CommandLine.
🔍 Output is always JSON or NDJSON.
Installation
dotnet tool install -g s2cli
Usage
s2cli --replay path/to/game.SC2Replay [options]
| Option | Description |
|---|---|
-r, --replay |
Path to .SC2Replay file (not required with --versions) |
| Option | Description |
|---|---|
--header |
Print protocol header |
-md, --metadata |
Print game metadata |
-d, --details |
Print protocol details |
-db, --details_backup |
Print anonymized details |
-id, --initdata |
Print protocol initdata |
-ge, --gameevents |
Print game events |
-me, --messageevents |
Print message events |
-te, --trackerevents |
Print tracker events |
-at, --attributeevents |
Print attribute events |
-a, --all |
Print all available data |
-nd, --ndjson |
Output as NDJSON (newline-delimited JSON) |
--versions |
Show supported protocol versions |
Benchmark
Decode-only process comparison using test6.SC2Replay (base build 88500). Each target decodes the same replay once per process, materializes the decoded object graph, prints only a compact summary, and keeps the decoded data alive until exit. Results are 5 process launches on Windows 11 / .NET 10.
| Decoder | Mean Time | Min Time | Max Time | Peak Working Set | Peak Private Bytes |
|---|---|---|---|---|---|
s2protocol.NET v0.9.4 sample exe |
435.90 ms | 379.41 ms | 467.22 ms | 38.27 MB | 23.30 MB |
Blizzard Python s2protocol 5.0.15.95299.0 helper |
1,472.93 ms | 1,432.50 ms | 1,558.93 ms | 47.41 MB | 41.38 MB |
The pre-release workflow benchmarks full, tracker-only, message-only, attribute-only, and caller-owned bounded parallel decoding. The checked-in baseline allows up to 2% more allocated bytes and 20% more elapsed time; both budgets are enforced. Raw BenchmarkDotNet reports are uploaded with every workflow run.
ChangeLog
<details open="open"><summary>v1.0.0</summary>
- Freeze the public API with a reviewed analyzer baseline and package validation against v0.9.6
- Preserve tracker events in one ordered store with lazy mutable category views and retained unknown events
- Add canonical, polymorphic, AOT-safe JSON round-tripping for the complete replay graph and use it from
s2cli- Remove the obsolete decoder-owned parallel APIs, decoder disposal, misspelled attribute/extraction APIs, and
EngineException- Correct
SCmdUpdateTargetUnitEvent, make successful asynchronous decode results non-nullable, and targetnet10.0- Add the build 97563 / game 5.0.16 replay and broaden ordered-event, JSON, archive, stream, and cancellation tests
- Pin SDK 10.0.302 and add coverage, package, Native AOT, vulnerability, performance, and 30-replay stress gates
- Decode selection delta and command manager state game events into their strongly typed models
- Add strongly typed coverage for all 105 game-event names in the bundled Blizzard protocols
- Preserve historical game-event layouts and expose dialog choices, camera/mouse coordinates, and millisecond decrement data
- Verify strongly typed coverage for all 10 tracker-event names across the bundled Blizzard protocols
- Preserve the optional tracker player setup slot ID instead of converting a missing value to zero
- Add synthetic versioned tracker-event coverage for every canonical protocol resource
- Reduce tracker-only benchmark allocations from 6.96 MB to 6.76 MB per decode without a time regression
- Add strongly typed coverage for all five message-event names in the bundled Blizzard protocols
- Preserve ordered message streams while retaining mutable chat and ping compatibility views
- Add a message-events-only allocation benchmark
- Preserve every AttributeEvents record, including repeated scope and attribute IDs, with Blizzard-compatible value decoding
- Add corrected AttributeEvents API aliases while preserving the existing source and JSON contracts
- Reduce transient AttributeEvents allocations and add an attribute-events-only benchmark
- Produce deterministic
1.0.0packages and.snupkgsymbols; publish only from a validatedv1.0.0tag
</details>
<details><summary>v0.9.6</summary>
- Add missing GameEvent types
- Add new s2protocol versions with deduplication
</details>
<details><summary>v0.9.4</summary>
- Improved performance/momory usage
- MPQArchive.ReadFile(Async) now returns ReadOnlyMemory<byte> instead of byte[]
</details>
<details><summary>v0.9.3</summary>
- replaced runtime
protocol*.pyparsing with generated compact JSON protocol resources- moved Python protocol files to the
S2ProtocolJsonGeneratortool- reduced protocol resource payload and optimized version fallback lookup
- marked built-in parallel decoding helpers obsolete; prefer
DecodeAsyncwith caller-owned parallelism
</details>
<details><summary>v0.9.2</summary>
- improved protocol decoding performance by replacing reflection-based dispatch with prebuilt decoder metadata
- reduced MPQ decompression allocations by passing expected output lengths
- optimized tracker event parsing and unit connection mapping
- replay metadata deserialization now uses the generated JSON serializer context
- refactored public replay and event models from records to sealed classes
ReplayDecoder.Dispose()no longer forcesGC.Collect()- added BenchmarkDotNet benchmarks and optional Direct Strike stress replay tests
</details>
<details><summary>v0.9.1.1</summary>
- update to dotnet 10
- add decoding from stream
</details>
<details><summary>v0.9.0</summary>
- Breaking Changes
- removed requirement for IronPython
</details>
<details><summary>v0.8.4</summary>
- s2protocol v5.0.14.93333.0
</details>
<details><summary>v0.8.3</summary>
- s2protocol v5.0.14.93272.0
</details>
<details><summary>v0.8.2</summary>
- s2protocol v5.0.13.92440.0
</details>
<details><summary>v0.8.0</summary>
Breaking Changes
- dotnet 8
- SC2 Patch 5.0.13 - s2protocol 92028
- PingMessageEvents
</details>
<details><summary>v0.8.0-rc1.0</summary>
Breaking Changes
- dotnet 8
- removed logging
- improved error handling
</details>
<details><summary>v0.6.12</summary>
- Protocol 91115
</details>
<details><summary>v0.6.11</summary>
- Protocol 90136
</details>
<details><summary>v0.6.10</summary>
- Protocol 89720
</details>
<details><summary>v0.6.9</summary>
- Protocol 89634
- Fix Gametime to UTC
</details>
<details><summary>v0.6.8</summary>
- Catch UnitIndex BigInteger
- New parallel decoding with ErrorReport: decoder.DecodeParallelWithErrorReport
- Parallel decoding tests
</details>
<details><summary>v0.6.7</summary>
- Catch Currupted Trackerevents
- Protocoll 88500 fix
</details>
<details><summary>v0.6.6</summary>
- Call GC.Collect() in dispose to release file locks
- Disabled default console-logging
- Added Test for protocol 88500 (5.0.10)
</details>
<details><summary>v0.6.5</summary>
- Save full path in FileName
</details>
<details><summary>v0.6.4</summary>
- Patch 5.0.9 - Protocol 87702
</details>
<details><summary>v0.6.3</summary>
- Python.StdLib to version 2.7.12
- JsonIgnore on UnitBorn ↔ UnitDied cycles
</details>
<details><summary>v0.6.2</summary>
- GameEvents
- AttributeEvents
- Tracker-Unit-Events mapping (Born → Died ...)
- Tracker-Unit-Events UnitIndex from
protocol.unit_tag(index, recycle)
</details>
<details><summary>v0.6.1</summary>
- Fixed some types (nullable/BigInteger/long)
- Initdata is now available
- Json de-/serialization
</details>
<details><summary>v0.6.0</summary>
- Init
</details>
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- SharpZipLib (>= 1.4.2)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on s2protocol.NET:
| Package | Downloads |
|---|---|
|
Sc2DirectStrike.Parser
SCII DirectStrike Replay parser |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.0 | 70 | 8/5/2026 |
| 0.9.6 | 138 | 7/25/2026 |
| 0.9.4 | 181 | 5/12/2026 |
| 0.9.3 | 129 | 5/12/2026 |
| 0.9.2 | 132 | 5/9/2026 |
| 0.9.1.1 | 178 | 2/11/2026 |
| 0.9.1-rc1 | 177 | 8/23/2025 |
| 0.9.0.1 | 241 | 10/11/2025 |
| 0.9.0 | 362 | 7/26/2025 |
| 0.8.4 | 336 | 12/13/2024 |
| 0.8.3 | 308 | 11/30/2024 |
| 0.8.2 | 333 | 7/17/2024 |
| 0.8.1 | 369 | 4/3/2024 |
| 0.8.0 | 352 | 4/2/2024 |
| 0.8.0-rc1.0 | 301 | 11/1/2023 |
| 0.6.12 | 631 | 10/4/2023 |
| 0.6.11 | 863 | 4/24/2023 |
| 0.6.10 | 961 | 2/1/2023 |
| 0.6.9 | 1,039 | 1/24/2023 |
| 0.6.8 | 1,109 | 11/3/2022 |