s2protocol.NET 0.9.6

There is a newer version of this package available.
See the version list below for details.
dotnet add package s2protocol.NET --version 0.9.6
                    
NuGet\Install-Package s2protocol.NET -Version 0.9.6
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="s2protocol.NET" Version="0.9.6" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="s2protocol.NET" Version="0.9.6" />
                    
Directory.Packages.props
<PackageReference Include="s2protocol.NET" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add s2protocol.NET --version 0.9.6
                    
#r "nuget: s2protocol.NET, 0.9.6"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package s2protocol.NET@0.9.6
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=s2protocol.NET&version=0.9.6
                    
Install as a Cake Addin
#tool nuget:?package=s2protocol.NET&version=0.9.6
                    
Install as a Cake Tool

.NET

Introduction

dotnet/C# implementation of Blizzards s2protocol for decoding/parsing StarCraft II replays (*.SC2Replay)

Getting started

Installation

dotnet add package s2protocol.NET

Usage

Decode from file path

ReplayDecoder decoder = new();
Sc2Replay? replay = await decoder.DecodeAsync(pathToSC2Replay);
Console.WriteLine(replay?.Header.BaseBuild);

Decode from stream

ReplayDecoder decoder = new();

await using FileStream stream = File.OpenRead(pathToSC2Replay);

Sc2Replay? replay = await decoder.DecodeAsync(stream);

Console.WriteLine(replay?.Header.BaseBuild);

Optional options:

ReplayDecoder decoder = new();

ReplayDecoderOptions options = new ReplayDecoderOptions()
{
    Initdata = true,
    Details = true,
    Metadata = true,
    GameEvents = false,
    MessageEvents = false,
    TrackerEvents = true,
    AttributeEvents = false
};

CancellationTokenSource cts = new();

Sc2Replay? replay = await decoder.DecodeAsync(pathToSC2Replay, options, cts.Token);
Console.WriteLine(replay.TrackerEvents.SUnitBornEvents.FirstOrDefault());

Known Limitations / ToDo

GameEvents

STriggerSoundLengthSyncEvent ⇒ no data SControlGroupUpdateEvent ⇒ no mask No BigInteger support

s2cli

A .NET global tool that emulates Blizzard's s2_cli.exe, powered by s2protocol.NET.
It decodes .SC2Replay files and prints structured JSON output.

⚙️ Built with .NET 10 and System.CommandLine.
🔍 Output is always JSON or NDJSON.


Installation

dotnet tool install -g s2cli

Usage

s2cli --replay path/to/game.SC2Replay [options]
Option Description
-r, --replay (Required) Path to .SC2Replay file
Option Description
--header Print protocol header
-md, --metadata Print game metadata
-d, --details Print protocol details
-db, --details_backup Print anonymized details
-id, --initdata Print protocol initdata
-ge, --gameevents Print game events
-me, --messageevents Print message events
-te, --trackerevents Print tracker events
-at, --attributeevents Print attribute events
-a, --all Print all available data
-nd, --ndjson Output as NDJSON (newline-delimited JSON)
--versions Show supported protocol versions

Benchmark

Decode-only process comparison using test6.SC2Replay (base build 88500). Each target decodes the same replay once per process, materializes the decoded object graph, prints only a compact summary, and keeps the decoded data alive until exit. Results are 5 process launches on Windows 11 / .NET 10.

Decoder Mean Time Min Time Max Time Peak Working Set Peak Private Bytes
s2protocol.NET v0.9.4 sample exe 435.90 ms 379.41 ms 467.22 ms 38.27 MB 23.30 MB
Blizzard Python s2protocol 5.0.15.95299.0 helper 1,472.93 ms 1,432.50 ms 1,558.93 ms 47.41 MB 41.38 MB

ChangeLog

<details open="open"><summary>v0.9.6</summary>

  • Add missing GameEvent types
  • Add new s2protocol versions with deduplication

</details>

<details><summary>v0.9.4</summary>

  • Improved performance/momory usage
  • MPQArchive.ReadFile(Async) now returns ReadOnlyMemory<byte> instead of byte[]

</details>

<details><summary>v0.9.3</summary>

  • replaced runtime protocol*.py parsing with generated compact JSON protocol resources
  • moved Python protocol files to the S2ProtocolJsonGenerator tool
  • reduced protocol resource payload and optimized version fallback lookup
  • marked built-in parallel decoding helpers obsolete; prefer DecodeAsync with caller-owned parallelism

</details>

<details><summary>v0.9.2</summary>

  • improved protocol decoding performance by replacing reflection-based dispatch with prebuilt decoder metadata
  • reduced MPQ decompression allocations by passing expected output lengths
  • optimized tracker event parsing and unit connection mapping
  • replay metadata deserialization now uses the generated JSON serializer context
  • refactored public replay and event models from records to sealed classes
  • ReplayDecoder.Dispose() no longer forces GC.Collect()
  • added BenchmarkDotNet benchmarks and optional Direct Strike stress replay tests

</details>

<details><summary>v0.9.1.1</summary>

  • update to dotnet 10
  • add decoding from stream

</details>

<details><summary>v0.9.0</summary>

  • Breaking Changes
  • removed requirement for IronPython

</details>

<details><summary>v0.8.4</summary>

  • s2protocol v5.0.14.93333.0

</details>

<details><summary>v0.8.3</summary>

  • s2protocol v5.0.14.93272.0

</details>

<details><summary>v0.8.2</summary>

  • s2protocol v5.0.13.92440.0

</details>

<details><summary>v0.8.0</summary>

Breaking Changes

  • dotnet 8
  • SC2 Patch 5.0.13 - s2protocol 92028
  • PingMessageEvents

</details>

<details><summary>v0.8.0-rc1.0</summary>

Breaking Changes

  • dotnet 8
  • removed logging
  • improved error handling

</details>

<details><summary>v0.6.12</summary>

  • Protocol 91115

</details>

<details><summary>v0.6.11</summary>

  • Protocol 90136

</details>

<details><summary>v0.6.10</summary>

  • Protocol 89720

</details>

<details><summary>v0.6.9</summary>

  • Protocol 89634
  • Fix Gametime to UTC

</details>

<details><summary>v0.6.8</summary>

  • Catch UnitIndex BigInteger
  • New parallel decoding with ErrorReport: decoder.DecodeParallelWithErrorReport
  • Parallel decoding tests

</details>

<details><summary>v0.6.7</summary>

  • Catch Currupted Trackerevents
  • Protocoll 88500 fix

</details>

<details><summary>v0.6.6</summary>

  • Call GC.Collect() in dispose to release file locks
  • Disabled default console-logging
  • Added Test for protocol 88500 (5.0.10)

</details>

<details><summary>v0.6.5</summary>

  • Save full path in FileName

</details>

<details><summary>v0.6.4</summary>

  • Patch 5.0.9 - Protocol 87702

</details>

<details><summary>v0.6.3</summary>

  • Python.StdLib to version 2.7.12
  • JsonIgnore on UnitBorn ↔ UnitDied cycles

</details>

<details><summary>v0.6.2</summary>

  • GameEvents
  • AttributeEvents
  • Tracker-Unit-Events mapping (Born → Died ...)
  • Tracker-Unit-Events UnitIndex from protocol.unit_tag(index, recycle)

</details>

<details><summary>v0.6.1</summary>

  • Fixed some types (nullable/BigInteger/long)
  • Initdata is now available
  • Json de-/serialization

</details>

<details><summary>v0.6.0</summary>

  • Init

</details>

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on s2protocol.NET:

Package Downloads
Sc2DirectStrike.Parser

SCII DirectStrike Replay parser

GitHub repositories

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Version Downloads Last Updated
1.0.0 70 8/5/2026
0.9.6 139 7/25/2026
0.9.4 181 5/12/2026
0.9.3 129 5/12/2026
0.9.2 132 5/9/2026
0.9.1.1 178 2/11/2026
0.9.1-rc1 177 8/23/2025
0.9.0.1 241 10/11/2025
0.9.0 362 7/26/2025
0.8.4 336 12/13/2024
0.8.3 308 11/30/2024
0.8.2 333 7/17/2024
0.8.1 369 4/3/2024
0.8.0 352 4/2/2024
0.8.0-rc1.0 301 11/1/2023
0.6.12 631 10/4/2023
0.6.11 863 4/24/2023
0.6.10 961 2/1/2023
0.6.9 1,039 1/24/2023
0.6.8 1,109 11/3/2022
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