SadConsole 6.5.0

SadConsole for MonoGame

A MonoGame library that emulates old-school console and command prompt style graphics. Use the SadConsole.Starter package for new projects.

Install-Package SadConsole -Version 6.5.0
dotnet add package SadConsole --version 6.5.0
paket add SadConsole --version 6.5.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

## 6.5.0
- Fix a stack overflow problem in the window object introduced by the previous mouse bug fix.
- Cell states can be stored and restored with variables now. Each cell still has a backing cellstate that can be used.
- NoDrawSurface.FromSurface is now static. (as it should have been)
## 6.4.11
- Fixed bug in mouse processing (thanks VGA256)
## 6.4.10
- Fixed WindowResized event to actually be event!
## 6.4.9
- Added WindowResized event to the Game class.
- Added some new color extension methods (clear channel, alpha only).
## 6.4.8
- Added Settings.WindowMinimumSize.
## 6.4.7
- Fixed keyboard problem with selection button.
- Font class now has a link back to the FontMaster instance.
- Added SadConsole.Settings.GraphicsProfile for monogame hidef vs reach.
- Added a Mouse.Clear to clear state (like keyboard has)
- Game has a OnDestroy callback now for when the game starts to shut down.
- VirtualCursor bugs fixed. Also supports print effects again.
- DrawString instruction uses a VirtualCursor all the time (.Cursor property) to fix issues with printing. (thanks vga256)
- VirtualCursor uses the solid square character as default now instead of underscore.
- FontMaster caches Font objects created with GetFont. The same instance is passed around now instead of a new one.
- Fade effect has UseCellDestinationReverse to reverse the logic of the of using the back/fore cell color.
## 6.4.6
- Fixed logic for TabStop with ControlsConsole. It was stopping a focused control from being tabbed off of, not stopping a control from being tabbed to.
- Keyboard input was reversing '[' with '{' and ']' with '}'
- Controls now refresh when you change the theme with Control.Theme = variable.
## 6.4.5
- Added SadConsole.GameHelpers.Directions class and helpers.
- SurfaceEditor now supports basic shape functions. Easier to draw shapes than previous model. (Line only supported for now, more to come)
- Lines can be auto connected through static SurfaceEditor.ConnectLines method.
- Promoted a bunch of private members for the Window class to protected.
- Window title row can be positioned by the class now. Use the protected titleLocationY variable.
- ListBox.HideBorder instantly redraws instead of waiting for a `IsDirty` flag.
## 6.4.4
- Added new Palette and Timer classes.
- Added extension method to ColorGradient that returns a Color[] based on the stops.
- Fixed a bug in InputBox that happened when you clicked twice on the control. Thanks arxae and naknode!
- Fixed effect manager remove methods.
- Fixed mouse processing other consoles after it was found over the top-most
- Created a LayeredSurface.Load single param overload to block accidentally calling BasicSurface.Load
- MouseHandler for a Console has changed. If it assigned, the normal mouse processing logic will no longer run.
- Fixed rendering problem with consoles created after initialization. (thanks kingvitamin103)

Dependencies

This package has no dependencies.

Version History

Version Downloads Last updated
6.5.0 (current) 53 6/12/2018
6.4.11 202 4/13/2018
6.4.11-pre1 127 4/6/2018
6.4.10 115 3/18/2018
6.4.9 75 3/18/2018
6.4.8 77 3/18/2018
6.4.7 82 3/16/2018
6.4.6 227 2/14/2018
6.4.5 125 2/3/2018
6.4.3 217 11/14/2017
6.4.2 237 8/11/2017
6.4.1 90 8/10/2017
6.4.0 127 7/25/2017
6.3.0 209 6/9/2017
6.2.2 136 5/20/2017
6.2.1 217 4/23/2017
6.2.0 102 4/22/2017
6.1.4 121 4/17/2017
6.1.3 703 4/3/2017
6.1.2 117 4/1/2017
6.1.1 109 4/1/2017
6.1.0 103 3/31/2017
6.0.1 176 3/19/2017
6.0.0 140 3/18/2017