returned for Tags:"roguelike"
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
* Optimized cave map generator (Thanks to James Neal)
* Optimized DijkstraShortestPath.FindPath method...
SadConsole for MonoGame
A MonoGame library that emulates old-school console and command prompt style graphics.
RLNET is a lightweight API to help quickly create tile-based games for .NET. RLNET provides a console output, swappable colors, true color sprites, keyboard and mouse inputs.
RLNET uses OpenTK
Roguelike/2D game utility library.
SadConsole for FNA
An FNA library that emulates old-school console and command prompt style graphics. Use the SadConsole.Starter package for new projects.
Starter kit for SadConsole. Use with a new project.
Adds an example startup file and fonts for a SadConsole project.
Sharplike: The Open Roguelike Library
OpenTK implementation of the Sharplike.Core
FloodSpill is a fast multi-purpose flood-fill algorithm for C#. It lets you run a flood in two-dimensional space, configure it with your own conditions and callbacks and choose between FIFO, LIFO or priority-based order for processing positions. Includes possibility of performing scanline-fill for...
This package is no longer maintained as the PCL builds have been merged into the main "RogueSharp" NuGet package.
A library for roguelike developers to provide utilities frequently used in roguelikes or 2D tile based games (PCL Version). Inspired by libtcod
* Added new map...
ShadowCasting algorithm, often used for determining field of view in roguelike games
A .NET portable class library for reading RexPaint images.
Window/panel display utility library written with roguelike/2D game development in mind, on top of the C# full color console library RLNET.
A MonoGame library that emulates old-school console and command prompt style graphics. Targets .NET Standard 2.0