204 packages returned for monogame

  • 14,993 total downloads
  • last updated 3/1/2017
  • Latest version: 3.6.0.1625
This is the bait-and-switch PCL build of MonoGame.Framework.
  • 41,986 total downloads
  • last updated 3/1/2017
  • Latest version: 3.6.0.1625
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. We currently support iOS, Android, Windows (both OpenGL and DirectX), Mac OS X, Linux, Windows 8 Store,... More information
  • 21,427 total downloads
  • last updated 3/1/2017
  • Latest version: 3.6.0.1625
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. We currently support iOS, Android, Windows (both OpenGL and DirectX), Mac OS X, Linux, Windows 8 Store,... More information
  • 18,264 total downloads
  • last updated 3/1/2017
  • Latest version: 3.6.0.1625
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. We currently support iOS, Android, Windows (both OpenGL and DirectX), Mac OS X, Linux, Windows 8 Store,... More information
  • 11,764 total downloads
  • last updated 3/1/2017
  • Latest version: 3.6.0.1625
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. We currently support iOS, Android, Windows (both OpenGL and DirectX), Mac OS X, Linux, Windows 8 Store,... More information
  • 8,568 total downloads
  • last updated 3/1/2017
  • Latest version: 3.6.0.1625
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. We currently support iOS, Android, Windows (both OpenGL and DirectX), Mac OS X, Linux, Windows 8 Store,... More information
  • 3,898 total downloads
  • last updated 3/30/2016
  • Latest version: 3.5.1.1679
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. We currently support iOS, Android, Windows (both OpenGL and DirectX), Mac OS X, Linux, Windows 8 Store,... More information
  • 2,480 total downloads
  • last updated 3/1/2017
  • Latest version: 3.6.0.1625
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. We currently support iOS, Android, Windows (both OpenGL and DirectX), Mac OS X, Linux, Windows 8 Store,... More information
  • 2,442 total downloads
  • last updated 3/1/2017
  • Latest version: 3.6.0.1625
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. We currently support iOS, Android, Windows (both OpenGL and DirectX), Mac OS X, Linux, Windows 8 Store,... More information
  • 1,810 total downloads
  • last updated 3/1/2017
  • Latest version: 3.6.0.1625
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. We currently support iOS, Android, Windows (both OpenGL and DirectX), Mac OS X, Linux, Windows 8 Store,... More information
MonoGame integration with WPF. This package provides the D3D11Host from the MonoGame WpfInteropSample. It extends it with WpfGame, WpfMouse and WpfKeyboard and makes it actually usable in any WPF application.
  • 1,723 total downloads
  • last updated 3/30/2016
  • Latest version: 3.5.1.1679
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. We currently support iOS, Android, Windows (both OpenGL and DirectX), Mac OS X, Linux, Windows 8 Store,... More information