See the version list below for details.
dotnet add package AlphaFramework.World --version 1.0.0
NuGet\Install-Package AlphaFramework.World -Version 1.0.0
<PackageReference Include="AlphaFramework.World" Version="1.0.0" />
paket add AlphaFramework.World --version 1.0.0
#r "nuget: AlphaFramework.World, 1.0.0"
// Install AlphaFramework.World as a Cake Addin #addin nuget:?package=AlphaFramework.World&version=1.0.0 // Install AlphaFramework.World as a Cake Tool #tool nuget:?package=AlphaFramework.World&version=1.0.0
The AlphaFramework is a Model-View-Presenter framework for creating game worlds.
AlphaFramework.World is used to build Models, the OmegaEngine renders the Views and AlphaFramework.Presentation is used to build Presenters.
The "OmegaEngine Templates" Visual Studio extension can help you set up a suitable project structure.
|Product||Versions Compatible and additional computed target framework versions.|
|.NET Framework||net20 is compatible. net35 was computed. net40 was computed. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed.|
- NanoByte.Common.SlimDX (= 1.2.1)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on AlphaFramework.World:
The AlphaEditor is an IDE-like editor for games based on the AlphaFramework. You can use it to create GUI screens, maps, particle systems, etc.. The "OmegaEngine Templates" Visual Studio extension can help you set up a suitable project structure. API documentation: http://omegaengine.de/api/alphaframework/
This package is not used by any popular GitHub repositories.