BCnEncoder.Net
2.0.1
See the version list below for details.
dotnet add package BCnEncoder.Net --version 2.0.1
NuGet\Install-Package BCnEncoder.Net -Version 2.0.1
<PackageReference Include="BCnEncoder.Net" Version="2.0.1" />
<PackageVersion Include="BCnEncoder.Net" Version="2.0.1" />
<PackageReference Include="BCnEncoder.Net" />
paket add BCnEncoder.Net --version 2.0.1
#r "nuget: BCnEncoder.Net, 2.0.1"
#:package BCnEncoder.Net@2.0.1
#addin nuget:?package=BCnEncoder.Net&version=2.0.1
#tool nuget:?package=BCnEncoder.Net&version=2.0.1
BCnEncoder.NET is a library for compressing rgba images to different block-compressed formats. Both ktx and dds output formats are supported. It has no native dependencies and is .NET Standard 2.1 compatible.
Supported formats are:
Raw unsigned byte R, RG, RGB and RGBA formats
BC1 (S3TC DXT1)
BC2 (S3TC DXT3)
BC3 (S3TC DXT5)
BC4 (RGTC1)
BC5 (RGTC2)
BC7 (BPTC)
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- Microsoft.Toolkit.HighPerformance (>= 7.0.0-preview4)
NuGet packages (7)
Showing the top 5 NuGet packages that depend on BCnEncoder.Net:
| Package | Downloads |
|---|---|
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MonoGame.Framework.Content.Pipeline
The Monogame Content Pipeline for Windows, Mac and Linux is used to compile raw content to xnb files. |
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Lumina
Lumina is a small, performant and simple library for interacting with FINAL FANTASY XIV game data. |
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BCnEncoder.Net.ImageSharp
Adds ImageSharp apis to BCnEncoder.Net |
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RenderWareBuilders
Renderware IO builder library |
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FF16Tools.Files
Library for handling various FF16 file formats. |
GitHub repositories (14)
Showing the top 14 popular GitHub repositories that depend on BCnEncoder.Net:
| Repository | Stars |
|---|---|
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MonoGame/MonoGame
One framework for creating powerful cross-platform games.
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bcssov/IronyModManager
Mod Manager for Paradox Games. Official Discord: https://discord.gg/t9JmY8KFrV
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FanTranslatorsInternational/Kuriimu2
Kuriimu is a general purpose game translation project manager and toolkit for authors of fan translations and game mods.
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Markemp/Cryengine-Converter
A c# program to convert Crytek files to Collada (XML) format
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Nenkai/PDTools
A collection of utilities for working around certain Gran Turismo games.
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MeltyPlayer/MeltyTool
Multitool for viewing/extracting assets from various N64/GCN/3DS/PC games en-masse.
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Amethyst-szs/MoonFlow
Modding application for Super Mario Odyssey, specializing in text editing and event flowcharts
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ME3Tweaks/LegendaryExplorer
Editor toolset for Mass Effect Trilogy and Mass Effect Legendary Edition
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X-Hax/sa_tools
Sonic Adventure Toolset
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R2NorthstarTools/VTOL
A Manager and Installer For the Titanfall 2 +Northstar launcher.
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NotAdam/Lumina
A simple, performant and extensible framework for interacting with FFXIV game data
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TombEngine/Tomb-Editor
Custom Editor for Tomb Raider Level Editor supporting all classic engines and custom engines such as TRNG, TEN, and TRX.
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LittleBigRefresh/Refresh
A second-generation custom server for LittleBigPlanet that focuses on quality of life features and improving user experience.
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MapStudioProject/Track-Studio
A powerful MK8 map editor for creating and editing track models, objects, paths and animations.
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| Version | Downloads | Last Updated |
|---|---|---|
| 2.2.1 | 22,122 | 5/4/2025 |
| 2.2.0 | 4,238 | 3/7/2025 |
| 2.1.0 | 97,171 | 9/18/2021 |
| 2.0.3 | 17,393 | 3/22/2021 |
| 2.0.2 | 911 | 2/18/2021 |
| 2.0.1 | 1,712 | 2/16/2021 |
| 2.0.0 | 719 | 2/12/2021 |
| 1.2.3 | 1,417 | 10/20/2020 |
| 1.2.2 | 877 | 5/24/2020 |
| 1.2.1 | 767 | 4/30/2020 |
| 1.2.0 | 803 | 4/30/2020 |
| 1.1.1 | 730 | 4/28/2020 |
| 1.1.0 | 774 | 4/22/2020 |
| 1.0.1 | 715 | 4/20/2020 |
| 1.0.0 | 785 | 4/20/2020 |
Removed ImageSharp dependency, added async api methods, added ATC and BGRA support, added new raw api methods, improved dds file handling and fixed some bugs. See the github page for more information about 2.0.
2.0.1 - fixed progress api