If you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.

There is a newer version of this package available.
See the version list below for details.
Install-Package BloomEffectRenderer -Version
dotnet add package BloomEffectRenderer --version
<PackageReference Include="BloomEffectRenderer" Version="" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add BloomEffectRenderer --version
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated 290 1/27/2018
1.1.1 290 1/16/2018 348 1/15/2018 262 1/14/2018 326 1/8/2018 264 1/7/2018 267 1/7/2018 273 1/7/2018
1.1.0 276 1/7/2018