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Exor.Compiler is a runtime compiler and ExtensionLoader factory. Intended for runtime compilation of game scripts written in C#, Exor.Compiler allows a game to pack "loose" .cs files and compile them for inclusion in the game's ExtensionLoader. Using Exor.Compiler on desktops, where CSharpCodeProvider is available, allows you (and your community) to trivially extend your projects. At the same time, the same code used in the dynamic loader on desktops can be added statically for platforms such as iOS where dynamic code loading isn't allowed--making mods on desktops easy without making life harder when you need to port to iOS, XBox One, or the PlayStation 4.

To install EdCanHack.Exor.Compiler, run the following command in the Package Manager Console

Install-Package EdCanHack.Exor.Compiler -Version 2.0.0

Release Notes

2.0.0: Updated to Common.Logging 3.1.0; out of prerelease.
2.0.0-pre4: Bug fix where an error in a code source would happily crash your program.
2.0.0-pre3: Minor API changes to support an update to Common.Logging 3.0.0-alpha. ExtensionLoader now requires you to pass into it an ILog. Fixed a bug with loading cache logic (mistaken use of Assembly.Load instead of Assembly.LoadFile). Changed cache logic to actuallly reuse caches in the default case (instead of a GUID, breaking all saved caches). Updated to enable PDB generation.



Ed Ropple


Copyright 2014 Ed Ropple



Version History

Version Downloads Last updated
EdCanHack.Exor... 2.0.0 (this version) 273 Sunday, April 26, 2015
EdCanHack.Exor... 2.0.0-pre4 100 Saturday, January 3, 2015
EdCanHack.Exor... 2.0.0-pre3 94 Wednesday, December 24, 2014
EdCanHack.Exor... 154 Sunday, December 21, 2014
EdCanHack.Exor... 1.1.2 142 Sunday, December 21, 2014
EdCanHack.Exor... 1.1.1 166 Sunday, December 21, 2014
EdCanHack.Exor... 1.1.0 190 Wednesday, December 3, 2014
EdCanHack.Exor... 1.0.0 145 Sunday, November 30, 2014