EdCanHack.Exor.Compiler 1.1.0

Exor.Compiler is a runtime compiler and ExtensionLoader factory. Intended for
       runtime compilation of game scripts written in C#, Exor.Compiler allows a game to
       pack "loose" .cs files and compile them for inclusion in the game's ExtensionLoader.
       Using Exor.Compiler on desktops, where CSharpCodeProvider is available, allows
       you (and your community) to trivially extend your projects. At the same time, the
       same code used in the dynamic loader on desktops can be added statically for
       platforms such as iOS where dynamic code loading isn't allowed--making mods on
       desktops easy without making life harder when you need to port to iOS, XBox One, or
       the PlayStation 4.

There is a newer prerelease version of this package available.
See the version list below for details.
Install-Package EdCanHack.Exor.Compiler -Version 1.1.0
dotnet add package EdCanHack.Exor.Compiler --version 1.1.0
paket add EdCanHack.Exor.Compiler --version 1.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

Updated to use Versioner 2.0.1.

Version History

Version Downloads Last updated
2.0.0 362 4/26/2015
2.0.0-pre4 156 1/3/2015
2.0.0-pre3 150 12/24/2014 210 12/21/2014
1.1.2 197 12/21/2014
1.1.1 229 12/21/2014
1.1.0 (current version) 256 12/3/2014
1.0.0 203 11/30/2014
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