Engine_lib 0.1.0-beta

This is a prerelease version of Engine_lib.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Engine_lib --version 0.1.0-beta
                    
NuGet\Install-Package Engine_lib -Version 0.1.0-beta
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Engine_lib" Version="0.1.0-beta" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Engine_lib" Version="0.1.0-beta" />
                    
Directory.Packages.props
<PackageReference Include="Engine_lib" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Engine_lib --version 0.1.0-beta
                    
#r "nuget: Engine_lib, 0.1.0-beta"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Engine_lib@0.1.0-beta
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Engine_lib&version=0.1.0-beta&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=Engine_lib&version=0.1.0-beta&prerelease
                    
Install as a Cake Tool

This library is a beta test of our 2D engine. This is one of the core libraries developed for building 2D games and applications. Contains GUI components, rendering engine and input handling.

Working: Basic GUI engine. Can create UI easily and display views with minimalish code. Still fleshing out.

Procedural generation. Works great, but legacy system needs overhaul. Tilemaps. Can create basic tilemaps or create chunks. Rendering and update optimized. Pathfinding. Works with chunks and simpler tilemaps.

Scene management. Works as is but considering making scenes their own GameComponent. View Management. Still in development, but working well enough.

Better examples will be provided soon.

Please refer to the documentation for more details on how to use the library and its features. http://pixel-forge-engine.hooleyautomation.xyz

GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
0.1.1.2-beta 257 11/17/2025
0.1.1.1-beta 115 11/16/2025
0.1.0-beta 254 11/11/2025