FFME.Windows
4.4.350
.NET 5.0
This package targets .NET 5.0. The package is compatible with this framework or higher.
.NET Framework 4.6.1
This package targets .NET Framework 4.6.1. The package is compatible with this framework or higher.
There is a newer prerelease version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package FFME.Windows --version 4.4.350
NuGet\Install-Package FFME.Windows -Version 4.4.350
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FFME.Windows" Version="4.4.350" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="FFME.Windows" Version="4.4.350" />
<PackageReference Include="FFME.Windows" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add FFME.Windows --version 4.4.350
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: FFME.Windows, 4.4.350"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package FFME.Windows@4.4.350
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=FFME.Windows&version=4.4.350
#tool nuget:?package=FFME.Windows&version=4.4.350
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Here is a quick guide on how to get started.
- Open Visual Studio (v2019 recommended), and create a new WPF Application. Target Framework must be .Net 5.0 or above.
- Install the NuGet Package from your Package Manager Console:
PM> Install-Package FFME.Windows - You need FFmpeg shared binaries (64 or 32 bit, depending on your app's target architecture). Build your own or download a compatible build from FFmpeg Windows Downloads.
- Your FFmpeg build should have a
binfolder with 3 exe files and some dll files. Copy all those files to a folder such asc:\ffmpeg - Within you application's startup code (
Mainmethod), setUnosquare.FFME.Library.FFmpegDirectory = @"c:\ffmpeg";. - Use the FFME
MediaElementcontrol as any other WPF control. For example: In yourMainForm.xaml, add the namespace:xmlns:ffme="clr-namespace:Unosquare.FFME;assembly=ffme.win"and then add the FFME control your window's XAML:<ffme:MediaElement x:Name="Media" Background="Gray" LoadedBehavior="Play" UnloadedBehavior="Manual" /> - To play files or streams, simply call the asynchronous
Openmethod:await Media.Open(new Uri(@"c:\your-file-here"));.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0-windows7.0 is compatible. net6.0-windows was computed. net7.0-windows was computed. net8.0-windows was computed. net9.0-windows was computed. net10.0-windows was computed. |
| .NET Framework | net461 is compatible. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 is compatible. net481 was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETFramework 4.6.1
- FFmpeg.AutoGen (>= 4.4.0)
-
.NETFramework 4.8
- FFmpeg.AutoGen (>= 4.4.0)
-
net5.0-windows7.0
- FFmpeg.AutoGen (>= 4.4.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on FFME.Windows:
| Repository | Stars |
|---|---|
|
Milkitic/Osu-Player
A multifunctional media player for osu and osuer. Modern interface with WPF.
|
|
|
AntonyCorbett/OnlyM
Simple Media Player (audio, video and images) for use in meetings.
|
| Version | Downloads | Last Updated |
|---|---|---|
| 7.0.361-beta.1 | 2,142 | 6/26/2024 |
| 7.0.360-beta.1 | 427 | 5/22/2024 |
| 4.4.350 | 49,714 | 6/5/2021 |
| 4.3.340 | 3,602 | 11/28/2020 |
| 4.2.330 | 14,850 | 12/28/2019 |
| 4.2.320 | 5,126 | 11/16/2019 |
| 4.1.310 | 8,411 | 7/1/2019 |
| 4.1.300 | 3,150 | 4/19/2019 |
| 4.1.290 | 1,244 | 3/31/2019 |
| 4.1.280 | 8,647 | 3/17/2019 |
| 4.0.270 | 8,749 | 9/24/2018 |
| 4.0.260 | 2,731 | 6/3/2018 |
| 4.0.250 | 2,184 | 5/20/2018 |
| 3.4.240 | 2,399 | 4/25/2018 |
| 3.4.230 | 2,993 | 3/29/2018 |
| 3.4.220 | 1,898 | 3/7/2018 |
| 3.4.210 | 1,801 | 2/19/2018 |
| 3.4.200 | 2,021 | 2/3/2018 |
| 3.4.0.2-rc1 | 1,473 | 2/1/2018 |
Loading failed
This is a release package of the Floyd Engine build referencing bindings to FFmpeg version 4.4
This package does not contain the required FFmpeg binaries. Please refer to the following URL for instructions on how to obtain the binaries: https://github.com/unosquare/ffmediaelement
Release details: https://github.com/unosquare/ffmediaelement/milestone/16?closed=1