gamem 2.0.0

dotnet add package gamem --version 2.0.0
                    
NuGet\Install-Package gamem -Version 2.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="gamem" Version="2.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="gamem" Version="2.0.0" />
                    
Directory.Packages.props
<PackageReference Include="gamem" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add gamem --version 2.0.0
                    
#r "nuget: gamem, 2.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package gamem@2.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=gamem&version=2.0.0
                    
Install as a Cake Addin
#tool nuget:?package=gamem&version=2.0.0
                    
Install as a Cake Tool

Gamem

NuGet Version NuGet Downloads GitHub License

🎮 Gamem is a C# library of Physics, Math and Geometry helpers, created for you to type code in one line instead of huge formulas. It works everywhere! From Console to Unity, Godot and MonoGame! 👾

🌟 Features

  • MathGm: RandomRange, SmoothStep, Lerp, InverseLerp, SmoothDamp and more.
  • PhysicsGm: ApplyGravity, ApplyFriction, AddForce, AddImpulse, ClampVelocity, Bounce and more.
  • GeometryGm: Reflect, ToRadians, ToDegrees, GetDistance, CheckCircleVsCircle, CheckAABBVsAABB and more

🛍️ Installation

Type this command:

dotnet add package Gamem

⚙️ How to use

To use Gamem methods type this:

using Gamem;

🚀 Write code much faster

Without Gamem:

float min = 2.5f;
float max = 7.5f;
float speed = Random.Shared.NextDouble() * (max - min) + min;

With Gamem (1 line of code only):

float speed = MathGamem.RandomRange(2.5f, 7.5f);

✨ Why Gamem?

  • 🍃 Zero Dependencies - C# only. Doesn't use other heavy libraries
  • 🎮 Engine doesn't matter - You can use it everywhere. Unity, Godot, MonoGame, Console or custom Engines
  • Good performance - Optimized methods

❤️ Contributing

  • ⭐ Liked the project? Leave a star for this repo, it motivates me to develop this project!
  • 🗨️ Have any ideas or found a bug? Open an issue or send Pull Request!

⚖️ License

Gamem is licensed under the MIT license

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
2.0.0 80 6/1/2026
1.3.0 85 5/30/2026
1.2.0 90 5/28/2026
1.1.0 102 5/27/2026
1.0.0 95 5/24/2026

2.0.0 is out!
     Check the full changelog on GitHub!
     https://github.com/nicky-suss/Gamem/releases