SadConsole 9.0.0-alpha3

This is a prerelease version of SadConsole.
There is a newer version of this package available.
See the version list below for details.
dotnet add package SadConsole --version 9.0.0-alpha3
NuGet\Install-Package SadConsole -Version 9.0.0-alpha3
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SadConsole" Version="9.0.0-alpha3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SadConsole --version 9.0.0-alpha3
#r "nuget: SadConsole, 9.0.0-alpha3"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SadConsole as a Cake Addin
#addin nuget:?package=SadConsole&version=9.0.0-alpha3&prerelease

// Install SadConsole as a Cake Tool
#tool nuget:?package=SadConsole&version=9.0.0-alpha3&prerelease

Updates for alpha3

  • Controls have a Tag property for user-definable data.
  • Window now has the following features:
    • Shown event when the window is made visible.
    • OnShown protected virtual method.
    • OnHidden protected virtual method.
  • Draw/Update have restored the TimeSpan parameter
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (8)

Showing the top 5 NuGet packages that depend on SadConsole:

Package Downloads
SadCanvas

A canvas class that works with SadConsole and MonoGame host.

SadConsole.Extended

A library of common classes that extend SadConsole with new controls, windows, and more.

SadConsole.Host.MonoGame

A graphics hosting library for SadConsole that targets MonoGame.

SadConsole.Host.SFML

A graphics hosting library for SadConsole that targets SFML.

SadConsole.GoRogueHelpers

A helper library for SadConsole games built with GoRogue.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on SadConsole:

Repository Stars
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Version Downloads Last updated
10.4.0 472 3/31/2024
10.4.0-debug 145 3/31/2024
10.0.3 338 3/14/2024
10.0.3-debug 202 3/14/2024
10.0.2 1,449 11/10/2023
10.0.2-debug 832 11/10/2023
10.0.1 719 11/10/2023
10.0.1-debug 687 11/10/2023
10.0.0 1,564 10/29/2023
10.0.0-debug 940 10/29/2023
10.0.0-beta3-debug 1,049 10/14/2023
10.0.0-beta3 988 10/14/2023
10.0.0-beta2-debug 999 10/11/2023
10.0.0-beta2 1,013 10/11/2023
10.0.0-beta1-debug 1,026 10/11/2023
10.0.0-beta1 1,057 10/11/2023
10.0.0-alpha4-debug 1,318 8/26/2023
10.0.0-alpha4 1,254 8/26/2023
10.0.0-alpha3-debug 1,168 8/26/2023
10.0.0-alpha3 1,182 8/26/2023
10.0.0-alpha2-debug 1,547 6/18/2023
10.0.0-alpha2 1,330 6/18/2023
10.0.0-alpha1-debug 1,435 6/4/2023
9.2.2 4,827 1/22/2022
9.2.2-debug 1,145 1/22/2022
9.2.1 2,375 1/4/2022
9.2.0 3,203 12/31/2021
9.2.0-debug 1,059 12/31/2021
9.1.1 5,095 8/7/2021
9.1.1-debug 1,241 8/7/2021
9.1.0 2,024 7/6/2021
9.1.0-debug 1,234 7/6/2021
9.0.0 4,459 6/6/2021
9.0.0-debug 1,213 6/6/2021
9.0.0-beta4 1,887 1/15/2021
9.0.0-beta3 1,993 12/19/2020
9.0.0-beta2 1,516 10/9/2020
9.0.0-beta1 1,637 8/1/2020
9.0.0-alpha9 1,653 7/25/2020
9.0.0-alpha8 1,362 7/13/2020
9.0.0-alpha7 1,665 7/11/2020
9.0.0-alpha6 1,707 5/28/2020
9.0.0-alpha5 1,508 5/26/2020
9.0.0-alpha4 1,384 5/1/2020
9.0.0-alpha3 1,544 5/1/2020
9.0.0-alpha2 1,473 3/14/2020
9.0.0-alpha1 1,825 1/26/2020
8.99.3 3,637 8/15/2020
8.99.3-debug 1,427 8/15/2020
8.99.2 1,744 7/14/2020
8.99.2-debug 1,381 7/14/2020
8.99.1 2,374 4/11/2020
8.99.1-debug 1,388 4/11/2020
8.99.0 2,416 11/27/2019
8.99.0-debug 1,386 11/27/2019
8.9.1 3,742 11/5/2019
8.9.1-debug 1,376 11/5/2019
8.9.0 2,124 9/7/2019
8.9.0-debug 1,571 9/7/2019
8.8.1 2,958 7/28/2019
8.8.1-debug 1,553 7/28/2019
8.8.0 2,306 7/27/2019
8.8.0-debug 1,497 7/27/2019
8.7.1 1,874 6/22/2019
8.7.1-debug 1,553 6/22/2019
8.7.0 1,732 6/22/2019
8.7.0-debug 1,573 6/22/2019
8.6.0 1,994 4/14/2019
8.6.0-debug 1,580 4/14/2019
8.5.0 1,901 4/2/2019
8.5.0-debug 1,606 4/2/2019
8.4.1 1,859 3/19/2019
8.4.1-debug 1,639 3/19/2019
8.4.0 1,725 3/17/2019
8.4.0-debug 1,574 3/17/2019
8.3.0 1,820 3/10/2019
8.3.0-debug 1,569 3/10/2019
8.2.0 1,862 3/2/2019
8.2.0-debug 1,641 3/2/2019
8.1.0 1,824 2/28/2019
8.1.0-debug 1,564 2/28/2019
8.0.0 1,908 2/24/2019
8.0.0-pre5 1,611 2/19/2019
8.0.0-pre4 1,649 1/31/2019
8.0.0-pre2 1,692 12/30/2018
8.0.0-pre1 1,658 12/30/2018
7.3.0 1,983 12/29/2018
7.2.0 2,065 11/20/2018
7.1.0 2,108 10/19/2018
7.0.4 2,057 9/8/2018
7.0.3 1,921 9/8/2018
7.0.2 2,252 8/31/2018
7.0.0 2,033 8/29/2018
7.0.0-pre1 1,741 8/22/2018
6.5.0 2,220 6/12/2018
6.4.11 2,266 4/13/2018
6.4.11-pre1 2,067 4/6/2018
6.4.10 2,231 3/18/2018
6.4.9 2,181 3/18/2018
6.4.8 2,149 3/18/2018
6.4.7 2,217 3/16/2018
6.4.6 2,426 2/14/2018
6.4.5 2,239 2/3/2018
6.4.3 2,218 11/14/2017
6.4.2 2,312 8/11/2017
6.4.1 2,127 8/10/2017
6.4.0 2,212 7/25/2017
6.3.0 2,232 6/9/2017
6.2.2 2,237 5/20/2017
6.2.1 2,346 4/23/2017
6.2.0 2,159 4/22/2017
6.1.4 2,158 4/17/2017
6.1.3 2,852 4/3/2017
6.1.2 2,126 4/1/2017
6.1.1 2,092 4/1/2017
6.1.0 2,106 3/31/2017
6.0.1 2,227 3/19/2017
6.0.0 2,036 3/18/2017

A lot of structual changes to split out rendering from SadConsole. You now need to add SadConsole.Host.MonoGame
or SadConsole.Host SFML to your project.

Major changes:

- Object model has changed a lot. Console types no longer inherit from CellSurface and are based on a few different base
classes and interfaces implemented through ScreenObject. Everything in SadConsole is now a ScreenObject.

- Console.Surface represents the cell surface of the console. Extension methods are provided so that you can use
Console.Print and related methods. If you coding inside a Console instance though, the extension methods only work if
you qualify the call with this.Print.

- Font/FontMaster are now merged into a single type: Font.

- Font sizes are always represented in an X,Y value now, and are seperate from the font itself. This means every
console has a Font and FontSize property now instead of a single Font property.

- All UI objects were moved into the SadConsole.UI namespace.

- The theme system was overhauled (and mostly backported to SadConsole v8).

- A lot of misc name changes, swapping out where it specified Console and substituting ScreenObject. For example,
SadConsole.Input.MouseConsoleState is now SadConsole.Input.MouseScreenObjectState

- SadConsole.Global had a lot of changes. SadConsole.Global.Screen is the root console displayed on the screen
to which all other objects are attached to. It is a console and you cannot change this. It makes it simpler for new
users. To disable it, disable the renderer: SadConsole.Global.Screen.Renderer = null. Objects added to the Children
collection will still work; SadConsole will not bother drawing the root console itself.

- Entity is no longer a Console but a ScreenObject.

- App creation is slightly different with a few names migrated and events for draw/update callbacks

 SadConsole.Game.Create(80, 25);
 SadConsole.Game.Instance.OnStart = Init;
 SadConsole.Game.Instance.FrameUpdate += Instance_FrameUpdate;
 SadConsole.Game.Instance.Run();
 SadConsole.Game.Instance.Dispose();